@WhiteHouse Thank you for your support, Mr President (or WH social media person)! It’s a tough day for ALL guardians, not just those who agree with their brand of politics #WeWantDestiny3
The entire team I used to work with, the leads who managed me, the people who hired me, all just gone.
these people were veterans from the halo days. generational talent just gone.
:/
One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB
"62% of the playerbase in Marathon were fucking Destiny players... and that's a completely different game, it's not even a looter. Yet there were people myself included who played Marathon when it came out. Why? Because we were dumbfucks, that’s why. I fucking thought it was gonna give me a D3."
I am one of those dumbfucks.
#WeWantDestiny3 #SaveDestiny
@cyphr0 So sorry man, you and the destiny team deserved so much better, and selfishly I’m very unwell, that my favorite game, such a massive part of my
Life the past 12 years, just got thrown out like trash, along with all the amazingly talented devs, artists, etc doesn’t feel real 😭
@dannynanni For 12 years I’ve immersed myself into the world that you all created & I don’t think the pain, sadness, anger, rage, sorrow will leave any time soon. Bungie, the Destiny team, deserved so much better, and us gamers deserved a proper conclusion, a proper send off. Leadership sux
@Bungie Absolutely HEARTBROKEN for all of the hard working workers at Bungie, and equally, selfishly, heartbroken for me and all the gamers who crave more Destiny
@Destiny2Team Bungie day is gonna feel more like a funeral than a celebration this year, I REFUSE to believe that the greatest IP, the greatest game in history has no future 😭❤️😰
@SeanSTX@A_dmg04 They used to be 18 at base, 21 with reserves. The total damage and super regen were unparalleled and mint, paired with the temporal blast artifact perk, was stronger than any exotic in slot. Had a great run for about a year, now they’re gutted, but still useable