@Glassdoorgamer Things can change. Gamers don't have to be sheep. I've never liked Gears. I liked Halo 3 and 4, and fell off with 5 and Infinite. Something about E-Day is pulling me in. Life happens. Devs work their magic. Things can change. I'm not a fan of the franchise, but I'm in this time.
@ymnis_v1 With due respect to the devs, it still didn't resonate with the gaming audience as a whole. It won a niche award for music and had great claymation, but it doesn't change the fact that it didn't catch on with the public, at all. It's difficult to thread the needle. They tried.
@JamiesAct This is more nuance to it than just this. You can make creative/artsy games to add depth to Game Pass, but also have those games be generally well-received by the gaming public and be hits that people play. It's difficult to thread the needle. And most of these games didn't.
@K__Med It's really difficult to thread the needle. But ultimately some games do break through, regardless if they are artsy and random. But if games don't resonate and the studio's output and budget have a glaring disconnect, then unfortunately things eventually happen. They tried.
@tomsey04@DMC_Ryan The original goal for GP was to be a transcendent service for even casual consumers. The only way to do that is with Day 1 games. I don't see how any of this is really associated with the studios being shut down. Sure, sales were lackluster, but people barely even play them on GP
@Epyonzilla Regardless if games are meant to add depth to a service like Game Pass or be juggernaut AAA games, they still have to resonate with gamers. Some of the games simply did not do that. Other Day 1 third-party games have been hits. It's tough to thread the needle.
@DMC_Ryan At first I was going to say doubling down on big franchises may not be the case. But if that means it takes 10 years instead of 20+ for a proper sequel for Elder Scrolls or Fallout then maybe "doubling down" is actually precisely accurate.