THE DRAGON JOB is live. So is $DJOB.
You do not have to buy it — four thieves and one lair pay it out.
CA: HC6vSvrZb1Xrc1NeCSmmBEdSJDbAu42kty1vGmUQpump
Code: 1998
https://t.co/bYqSajaWmF
Your thieves have names. They count their own raids — Rookie, Blooded, Seasoned, Veteran, Legend.
Leave one behind and a cage keeps them until somebody goes back for them.
Nobody always goes back.
A dragon sleeps on a pile of gold.
You have four thieves and one night. Every coin you take wakes it a little.
Same lair for every player on earth. New one at 00:00 UTC.
https://t.co/bYqSajaWmF
It finally wakes up. It comes off the pile to hunt you.
Which means the Heart of the hoard is lying there, unguarded, for the first time all night.
Take it: everything you are carrying doubles. Then the roof starts coming down and you have twelve seconds.
Five ways to rob a dragon.
Picklock — 60g. Cracks vaults twice as fast. Explodes when it dies.
Hexer — 110g. Curses what it touches; everything then hits 30% harder.
Bruiser — 140g. Stands in the doorway so nobody else has to.
Emberkin — 220g. Sets guards alight, shrugs off dragonfire.
Bone Golem — 380g. Five hundred and sixty health of ground slam.
Nine slots. Choose badly and the lair keeps them.
The loot is the timer.
Every coin you lift wakes the dragon a little more. At 100% it stops sleeping and starts hunting — and anyone not at the door is gone for good.
One lair a day. The same lair for everyone on earth.
The loot is the timer.
Every coin you lift wakes the dragon a little more. At 100% it stops sleeping and starts hunting — and anyone not at the door is gone for good.
One lair a day. The same lair for everyone on earth.