Hey there #gamedev and #IndieDevs
Looking to discover your game design style? Try the new quiz, it just might offer some insight and inspiration.
https://t.co/Y4oG7zOIXP via @opinionstage
My advice? Fuck a deck. I'm all decked out. Write an outline and sit down and write the script.
The average script page is 225 words. Four pages a day for 12 days, you have a television script. Add another fifteen days, you have a feature. And you're not done. Writing is rewriting. Put it away for another week, and come back with new eyes. I'm not saying it will be any good. Not yet. But it's a start.
Not telling you anything I'm not also doing.
If you put all that energy into a deck and it doesn't sell ---and trust me, most don't, all you have is a nice brochure. At least with a spec, you have something to show for it. Something you can build on.
Stop making excuses. Rip the band-aid off. Working full time? Toni Morrison got up at 3:45 am., wrote from 4 to 6, and then took her kids to school, and then edited books full time. And still managed to write Song Of Solomon, the Bluest Eye, and constant other classics while waiting for her shot.
Don't have a computer? Tarantino, Spike Lee, and Stallone all write by hand, which is something I've gone back to. Moleskine and Paper Mate markers. No distractions, you can do it a anywhere, and when you retype, gives you a second bite at the apple.
(Photograph your pages. If you lose your notebook or spill coffee on it, that's all she wrote.)
Don't start with four pages. Start with one. Fifteen minutes -- you spend longer in the shower, brushing your teeth, and scrolling.
I wish I could give you a shortcut, but I can't. Writing sucks. No way around that. If you box, no one else gonna put in the roadwork, skip rope, hit the bag, or get punched in the face for you. That's your job.
Everybody wants a hug, and to be told it's all going to be okay, and I can't tell you that. But what I can tell you is no unwritten script ever gets sold.
As for me? I've got miles to run and pages to hit. Keep going....Always Forward, Forward Always...
Been a long time...
Have been wanting to reset with this account, and the new year has brought new ideas to share.
Have a few cool things cooking, more to come soon...
Arco has +150 reviews, 98% being positive ✨
Sadly, we are struggling to make people notice about the game itself, being considered already as a "hidden gem"💎
Our gameplay trailer shows how Arco works, and hopefully it will catch your eye 👀
A RT will help us A LOT🙏
The best Moon Samurai preview so far! ❤️ So proud you made your first YT video about our game. Thank you so much and good luck with your channel! 🔥
https://t.co/2oDQxERyFD
First look at our sizzle reel (still a work in progress) as a preview! When finished, it will be a trailer-style short, animated by @jayoliva1, coming out this summer! https://t.co/UqdVgNaLRg
Is "Cradle: Unsouled" the next Legend of Vox Machina? We're sitting down with Author Will Wight and animator Jay Oliva to talk about their ambitious new animated fantasy series Kickstarter!
https://t.co/5mBBRZ1dnY
#cradle#VoxMachina
Promoting @WilliamWight's Cradle Kickstarter because I very much believe in it. I'd love nothing more than to see this fully realized. The optimal goal is a steep one but even just hitting the initial would be awesome! #Cradle
https://t.co/W7f31EOM5s
If you have the availability, and can support, @WilliamWight is trying to create something special with his incredible tale. If you liked Avatar: The Last Airbender and the Cradle Series then this is something to get behind!
https://t.co/DSI3hntYVv
A wonderful fan posted their in-depth review of the game to reddit yesterday and it resulted in the highest selling day yet, 50% higher than launch. A big thank you to them! Word of mouth is powerful.
Power Wash Simulator is a great example of why you should hire a writer for your game, even if you think your concept “isn’t about the story”. PWS is based on one great mechanic, but the texts and emails from your weirdo clients ember elevates it to something truly delightful.