It finally happened! Thank you so much to all ONE THOUSAND of my wonderful subscribers who welcomed me to YouTube! I'll be working on a special video as thanks to all of you!
<3
#Youtube#1k#wedidit#gaming#DeadIsland2
@FateGO_USA it’s the year of our lord 2025. Please, I beg you, for my sake, and your poor account recovery team, implement a way to log in to the same account on multiple devices 🫥
[8th Anniversary Social Media Campaign]
If the combined number of Facebook Reactions/Shares + X (Twitter) Likes/Reposts reaches 35,000 before 07/04 at 23:59 PDT, all Masters will receive 20 Saint Quartz!
#FateGOUSA
New Year Lucky Roulette
A limited-time New Year event is here!
Spin the wheel now and collect your Christmas and New Year gifts!
#NIKKE#NewYearLuckyRoulette https://t.co/LEMF3cLJgE
@Respawn@PlayApex - Suzaku valk heirloom
- Apex Lycanthrope loba skin
- battle pass went from 107 -> 1
Please fix this or nobody will be able to rationalize paying for your collection events ever again
@Respawn@PlayApex Literally missing everything I've acquired in the past several months. - Including the Kobalt Katar knife and deathbox which I literally JUST gave you money for.
Other stuff missing:
- Everything from the Octane's Prototype event including heirloom
- Death Grip rev heirloom
@StreetFighter I appreciate that you want to bring new players to the community, but Modern control scheme fundamentally undermines everything that sets your game apart from its competitors.
The one thing that brought me to Street Fighter was the complex arcade style control scheme, finally hitting an awesome combo was so much more rewarding than just the animation flashing across the screen.
This shift to modern control styles makes your game fall into the exact same class as Netherrealm studios games, and the upside is not without downsides. I know I’m not the only long time street fighter player who is annoyed by the triangle mashing Zangiefs or the insta-DP shotos.
Your desire to entice new players to the series could have been accomplished by massively improving the training or tutorial section of the game, adding single player content which teaches the fundamentals of footsies and slowly leans in to the combos. But instead you are now required to support a whole new control scheme, including the necessity of character balancing changes due to advantages that modern control scheme has when the characters may actually have been perfectly fine for classic controls.
I seriously hope that you implement different ranked ladders or at least the ability to filter based on control scheme in ranked matches. And I hope I don’t even need to address the issue that Modern controls will create in the competitive circuit.
#sf6 #modern #classic #controlscheme
@PlayOverwatch Why not allow a small currency earn for Golden Guns in quick play? I don't think it'd be unreasonable to offer, say 5 points per match - you're alienating an entire segment of your player base that doesn't want to play comp