Games shouldn't feel like a spreadsheet.
We are building our genesis game in Silcor to be the exact opposite. Fast rounds, simple mechanics, clear community utility. Friction is the enemy of fun.
🎲
#BuildInPublic#GameDev#IndieDev
A game should give back to the people playing it.
We are building our genesis game in Silcor so that participation actually feeds the community economy. Utility isn't an afterthought; it is the foundation.
🎲
#BuildInPublic#GameDev#IndieDev
Anyone can make winning enjoyable. Making losing fun is the real design challenge.
Our genesis game in Silcor is built for low-friction, quick sessions. Even a losing round in Nox should feel like time well spent.
🎲
#BuildInPublic#GameDev
Before Nox spanned Silcor, there was a guild master of Nox Atra.
With his final plunder, he didn't rebuild his guild.
He used it to unite people through games and honor his comrades.
From this legacy, Nox Games was born. 🎲
#Silcor#Nox#GameDev
Welcome to Nox.
A new corner of The Genesis Forge is taking shape.
The city is coming to life, and with it, the first of our gaming experiences.
🎲
Roll the future.
This is only the beginning.
#Gaming#GameDev#IndieDev#BuildInPublic
Every district in this region has one.
Some are grand.
Some are hidden.
Some have been there for generations.
But they all carry the same name.
Nox.
The house where Silcor comes to play.
#Silcor#Nox
What makes you give a new game a chance?
Great gameplay? Competition? Progression? Community? Rewards?
I'm building with that question in mind.
#Gaming#GameDev#BuildInPublic#IndieDev
I'm building a game around a simple question:
What makes you want to play again?
Competition? Rewards? Progression? Collecting? Community?
I'm interested in what keeps people coming back.
#Gaming#GameDev#BuildInPublic#IndieDev