Had an awesome progress in our roguelike card game. In this version, the super complex logic behind the gameplay is stablished and we're on our way to prepare for the demo :) #gamedev#indiegame#unity#cardgame
π³ The Holy Tree Wars demo is almost here on Steam! Dive into a world of epic battles and sacred secrets. Ready to fight for the roots of destiny? #TheHolyTreeWars
#midjourney's #AI is a game-changer! Our tiny 2-person studio is now cranking out videos at warp speed, saving us TONS of time. This tech revolution is empowering small teams to create BIG! #GameDev#AIRevolution#THTW
@midjourney's #AI is a game-changer! Our tiny 2-person studio is now cranking out videos at warp speed, saving us TONS of time. This tech revolution is empowering small teams to create BIG! #GameDev#AIRevolution#THTW
Karvok is one of the most powerful bosses in #TheHolyTreeWars. We hope you can defeat him, because the item you get might just make the rest of the game a little easier.
That's actually one of the main reasons why we're making this game. Replayability is our biggest concern. You can check this out tho:
https://t.co/sxmB81SKOF
All roguelikes have the same problem. After a nice run, most players do not want to start another.
I want to press alt+f4 immediately after ending a run in Spelunky.
If there is a good study/paper about this. I would like to read it.
#gamedev#indiegames#roguelike