The Resident Evil movie looks lit and the fact that it's just a movie with the RE license and not actually connected to the canon of the games is fine. Happens all the time. I'm just not sure why it felt like they were dancing around it instead of saying what it was.
The movie looks really good so far on its own merit but it is kinda lame to put so much effort with props and all the little details when you either could've just set it in the 90s or keep it modern day and just not have it set in Raccoon City to still be cannon with the games.
Zach Cregger addresses criticisms of including modern phones & snow in his ‘RESIDENT EVIL’ film.
“I took liberties to tell a story that I wanted to tell & make the movie look the way I wanted it to look… I think it looks really fucking cool to see a horror movie in the snow.”
We've seen Alanah Pearce' comment about Sony putting out a gagging order on its employees. And it is very telling for what is going on!
First, we can say that it checks out with what we have heard from behind the scenes. Initially there were a lot of discussions about Sony's attack on physical media. Then, several days after the announcement the chats just went quiet over night. Nobody even reacted to the topic or things remotely connected to it anymore. Like they were all struck by a giant censorship hammer.
In our opinion, this clearly shows several things.
One, Sony desperately wants to control the narrative. They anticipated the backlash. They fear the backlash.
Subsequently, two, this proves that they don't have a leg to stand on. Their justification for the move to kill physical media and push everyone into an all-digital dystopia is not based on reality. The reason they gave is bogus. We already talked about this before when we looked at the numbers and explained that the bigger picture is much more than "consumer trends".
But the most important thing is, three, that they know killing physical media will literally hurt everyone in and around the games industry in some way. EVERBODY has a good reason to be angry and concerned. Retailers have already spoken up. Developers have already spoken up (not only because the backlash harms their marketing, but because it harms motivation, discoverability and an additional stream of revenue), preservationists have spoken up, media has spoken up, gamers have spoken up.
The only thing that carries Sony is a large part of the audience that hasn't gotten the message yet. But more and more do. Once a critical mass of casual gamers understand that Sony will exploit them even more for profit in the future, that this decision will come with severe downsides even for those who didn't care before, it can turn the tide.
This message control wouldn't be necessary, if their decision would be for the better. In that case, they could easily justify it in public. But they do the opposite. That's all you need to know to continue the backlash and make as many people as you can aware of the consequences.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
The fact that Obsidian could actually have a chance of releasing their Fallout game before ES6 is kinda funny to think about.
Hopefully XBOX just lets them cook, we don't need a repeat of New Vegas's 18 month deadline.
RUMOR | According to Jason Schreier, The Elder Scrolls VI is at least two or more years away.
via: Live Q&A: Is Microsoft Rethinking Xbox? Ask Jason Schreier
https://t.co/xce60Znvot
With how long dev time takes these days I wonder if XBOX would just make Obsidian the main devs at some point and leave Bethesda to do Elder Scrolls.
If you truly want a consistent output of each franchise every 4-7 years that seems like the only option.
Crazy how casually they dropped this.
They’re only fundamentally changing the way games have been delivered since the dawn of the medium, stripping consumer choice, and making games the first and only medium to stop physical releases essentially declaring them a lesser art form.
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
Glad to see no studios get closed.
@XBOX should have never gotten so bloated and mismanaged to begin with.
Hopefully after these drastic measures to stop the bleeding XBOX can actually rebound and start thriving again.
Oh and @PlayStation, you're still not off the hook btw.
Why is gaming being treated as a second tier art form?
Film still has Blu-ray and DVDs.
Music still has CDs and Vinyls.
Books are still printed.
But games aren’t worth giving the same physical recognition that every other art gets.
Games are more than just an app on a PS.
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14