@sabine_s_ - actual / expect mechanism integrated in the language to provide different implementations depending on the platform
Less good:
- compose multiplatform is alpha for web & beta for iOS
- ecosystem is quite android-specific
@sabine_s_ I only started recently playing with it, but Kotlin Multiplatform is great. Compiles to JVM (Android / desktop), native for iOS & wasm for web.
What's good about it:
- wizard to set up the scaffolding (https://t.co/EmKQyqXdKq)
- cross-platform UI library: compose multiplatform
..
small tweet to say that i'm moving on the ciel bleu network. I haven't posted much yet but will soon talk about my project, a memories app i'm building for me, friends & family.
=> you can find me at lortex dot bsky dot app
@charliemedusa J'ai montré ce tweet à ma copine elle s'est arrêté au début du tweet, a répondu à la question, a repris la lecture, a rigolé puis a cité la liste des rois de Jean II le bon à Louis XI
Last week, I presented a talk at the Rust Paris conference ! @OCamlPro and @HubOpenSource invited me to talk about how we use Rust at @amoamoamo for our cross-platform, cross-application mobile architecture. For the french-speaking, here is a recording: https://t.co/tWhe3uyXGs
🦀 I'm glad to announce that I've been invited to Rust Paris 2024: it's a talk about how we use Rust at @amoamoamo for backend and mobile, introducing the "core": a Rust library shared between the 3 apps, iOS/Android, which abstracts away network & database concerns for UI devs..
Ne ratez pas #RustParis2024 le 25 juin 2024 à l'@ISEP , Issy-les-Moulineaux ! Présentation : Passer à l’échelle grâce à Rust dans le développement d’applications sociales 🕒 11h25 �� 11h55🎙️Lucas Pluvinage, @amoamoamo https://t.co/zbJJ3CGO6A…
@Pole_Systematic
Ne ratez pas #RustParis2024 le 25 juin 2024 à l'@ISEP , Issy-les-Moulineaux ! Présentation : Passer à l’échelle grâce à Rust dans le développement d’applications sociales 🕒 11h25 – 11h55🎙️Lucas Pluvinage, @amoamoamo https://t.co/zbJJ3CGO6A…
@Pole_Systematic
- play with the shader and see the code: https://t.co/9rlQ5lCPhb
- the rust project dealing with webgpu APIs: https://t.co/tJ9J8JcWnZ
- inspired by @SebastianLague's slime simulation video
- inspired by @TodePond's crazy demos at the amo office last week & your videos. Thank you!
I was inspired to get back to creative programming and webgpu is starting to get some support in Chrome for desktop & Android. So I gave it a go by reviving an old project and porting it to https://t.co/9rcQqOyDWy, the compute shader version of shadertoy !
Almost at a point where cross-language span tracing works on iOS and Android on release builds 👨🏻🍳👌
The nicest thing is that it's using Perfetto C++ SDK directly so most of all this comes for free...
Props to the ever talented @TheLortex