In my opinion the worst part about WoW: Forever is the newly added quests. And not because I think they aren't good or creative, but because they disrupt the original flow of WoW: Classic's leveling experience.
By the time you had finished every quest in a zone you were either ready to group up and complete the elite quests, start grouping for dungeons or just move onto the next zone. And it left you feeling complete because you had completed a set of tasks, that followed a narrative, which ended with a end-of-zone resolution. These narratives started small and stayed within a set location but then began to transition to multi-zone quests as you leveled up later on.
In some areas of the map by the time I felt that I should follow the ladder and escape to the next experience I'd get this incomplete feeling because of the newly added quests that seemed out of place and tedious due to low-percent drop rates that added more to an already sound narrative.
Almost every zone seems to be impacted and certain areas, like the Wetlands for example, appear to have more than just a few new additions.
This effected my experience and truly weighed on my attention span making certain quest chains in specific zones feel more like a chore rather a fun experience.
Warcraft 3 is a storytelling masterpiece and I'm glad I never played it until now. The age where information was only accessible through books and paper generated the best storytellers hands down.
On September 7th, 2009 one of the greatest live action trailers of all time was released for the launch of Halo 3: ODST.
@Activision Halo is a "Symphony in Space" following humanities saviors. With Epic Campaigns worthy of the Big Screen.
#halo#xbox
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@Bungie provided visual/creative direction to award winning costume designers, and 3D models to @LegacyEffects to recreate Halo's Universe.
@Activision Halo is a "Symphony in Space". Following Epic Campaigns worthy of the Big Screen.
#Halo#XBOX
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