Six years editing other people's videos. 4,000+ of them. Over 4 billion views.
And my own account has been an afterthought the entire time.
That changes now. I'm posting consistently: everything I've learned about hooks, retention, pricing brand deals, and running an editing business with a brain that refuses to cooperate.
I'm also building a game discovery app and a free community for editors, in public, screwups included.
The plan is simple. Post everything I had to learn the hard way and build the rest where you can watch.
I built GameNight with a baseline understanding of code and AI doing the heavy lifting. I know enough to catch it when it's wrong. That's the whole skillset.
If it ever hits 1M users, I'm not vibe coding anymore. I'm hiring real engineers. Who will also be using AI for the boring parts.
Every major company is dumping six figures a month into AI tokens. That's not a hobby. That's math.
The worst hook I ever wrote was 22 words of throat clearing before anything happened. 12.8% watch ratio. Dead on arrival.
Every extra word before the tension is paid for in viewers. If your opening could end with "and here's why that matters," it's an announcement, not a hook.
The hook is the tension, not the trailer for it.
I can't edit in silence. Never could.
There's always something running. A show I've already seen, music, somebody's Twitch stream on the other monitor. Half the time I couldn't tell you what's actually playing.
It's not background noise, it's a babysitter for the part of my brain that wants to wander off.
On a video, the on-screen text card and the first spoken words should never say the same thing.
The card carries the info: "300 fixes in today's patch." The mouth carries the take: "only one of them actually matters."
Two open loops, two reasons to stay. One works on mute, one works with sound. Most editors waste one of the two.
Opening Night Live is tomorrow, and my gaming channel's biggest week of the year starts today, not when the show does.
Been scripting all weekend because of one number: our day-before video beat the day-one video 3x on the last big launch we covered. Search demand shows up before the news, and almost nobody posts into it.
The best slot of Gamescom week is the day nothing has happened yet.
2 hours of footage. 14 minutes of finished video.
But I never sat down to edit a 14 minute video.
First pass I just pull anything usable. 2 hours down to 30 minutes. Second pass cuts that to structure, 30 down to 14. Then I go segment by segment.
Music goes last. Always last.
Four small jobs instead of one impossible one
A client kept running my video ad two months after the license expired. Then relisted it as a new campaign.
I didn't complain. I sent an invoice for the extra 60 days, $850, priced straight off my rate card.
Then I offered an out: a 6 month bundle at $2,250 that voided the invoice.
They took the bundle. Both of us made more money than the mistake cost.
Your rate card does the arguing so you don't have to
Pork Butt is officially on the smoker. Going to try something crazy this time.
8-9 hours at 180. Low and slow baby. Another few hours at 250-300 wrapped to get to temp. 7 hours in the oven at 150 to rest over night.
Tomorrow by lunch I should have an extremely tender pulled pork sandwich ready to go.
Caffeine calms me down.
Not focuses me. Calms me. I drink a coffee and my brain goes from 14 open tabs to 3.
Took me 30 years to figure out that's apparently common for people wired like me and not just me being built wrong.
Anyway, on cup four and about to have the most peaceful edit session of my life
Fair π€£ Honestly started this server a few years back with some other guys and it stalled, they wanted to monetize everything from day one and I just wanted a place to actually help editors. So it sat.
Taking another crack at it now, solo this time. Channels are coming, 99% of itβs staying free. Youβre early
I've watched editors agree to cut clips for $3 a video because nobody ever taught them what their time is worth.
So I'm opening a Discord for editors. Free to join, starting with everything I wish someone had told me before my first paid edit.
If you edit, come be one of the first people in an empty room with me.
Every video loses half its viewers between seconds 3 and 10. Even the good ones.
The difference is where the curve levels off.
Videos that put hard proof on screen inside 10 seconds, a number, a quote, a receipt, hold high.
Videos that make a claim and save the proof for later bleed out.
Get the receipt on screen. Everything else is style
I posted the same video to three platforms and views came back 45 to 57x apart.
Same edit. Same script. The only variable was packaging. The card, the first frame, how the claim was framed.
So when something flops now, I don't rewrite it first. I repackage and cross-post it to find out which problem I actually have.
A first impression problem and a content problem have opposite fixes.
Appreciate that. Priced per project, not per video, scope, usage rights, and what the video's for (organic vs ad creative) all move the number more than length does.
Unfortunately not taking on new clients right now, the team's at capacity.
Best of luck finding the right editor though, judging by the DM's you won't be short on applicants π€£
Q and W are the right answer but I moved ripple trim to a macro key years ago, it's just where my hands already sit.
The ones I can't live without are custom F-keys through Hammerspoon (mac). One key does my whole scene transition: cut, jump 8 frames, cut, nest, ready for a transition to drop on.
Another highlights a selected word yellow in one press.
4,000 videos in and the best shortcuts stopped being Premiere's. We need shortcut options for selected colors asap.
He's right that ad creative pays more. Wrong about why.
It's not editing plus a marketing certificate. It's a completely different mindset. Organic, you're editing for the comment section. Ads, you're editing for the tap.
Different hooks, different pacing, different definition of a good video.
The retainer isn't for half the work. It's for knowing which game you're playing.