Developing a massive multiplayer online roleplaying #MMORPG adventure epic #TheOikos incubated by @Hector_Network built in partnership with @LetsCreateMagic
This month our team will complete the Art Bible for #TheOikos, an exciting milestone in development!
We want to reflect on the importance of Art in gaming this month while we work on our own unique look.
Is there a game you want us to showcase?
#Gaming#gamedev#art
#Stray is a wonderful player experience, & a phenomenal take on an iconic gaming setting!
The ability to explore the world as a cat introduces so many opportunities for experiences unlike any other game!
https://t.co/FIuQ2bg574
#GameDesign#GameArt
Art design in #Stray is more than just eye candy, it's an integral part of the game's storytelling!
While visually stunning, it divulges clues about this dystopian world, and creates an emotionally resonant experience.
#GameDesign#GameArt
The character design in #Stray is also noteworthy!
The player controls a stray cat adorned with robotic enhancements, but all other characters in the game are robots.
These mechanical inhabitants are all unique & detailed in their design & personality!
#GameDesign#GameArt
Use of lighting in #Stray is particularly impressive, with neon signs & streetlights casting colorful shadows across the environment.
The contrast between light & dark adds to the game's moody atmosphere, & environmental diversity as the player explores.
#GameDesign#GameArt
The city in #Stray feels like a living, breathing entity with its own unique culture & history. Attention to detail breaths life into the environment.
From the graffiti on the walls to the posters on the subway, the world is crafted with care & attention!
#GameDesign#GameArt
While a dystopian cyberpunk future is not an unusual setting for a game, #StrayGame by @HKdevblog enables the player to see it as never before: through the eyes of a cat, completely altering the player's perspective!
#GameDesign#GameArt
After exploring some complex concepts, the #JourneyGame team returned simplistic design resulting in the iconic and well known “main character”, a robed figure- identical for all players, even when playing multiplayer.
#GameDesign#GameArt
The elegant simplicity of the character design in #Jounrey was the result of many iterations.
With the concept that movement and cloth would be a theme throughout the game, the team was challenged to balance design with the animation capability of 2012.
#GameDesign#GameArt
The emotional metaphor for the cycle of life is spectacularly executed in #JourneyGame by drawing the player though the universe.
Each level’s look & feel build on the Journey.
https://t.co/CUkOkmlUAQ
#GameDesign#GameArt
The sweeping vistas in #Journey create a curiosity within the player, enticing them to explore the desert landscapes rich with sand dunes, ruins, & temples, each crafted with incredible attention to detail.
#GameDesign#GameArt
In a world absolutely filled with wonder, #Journey uses visuals and sound to replace dialogue- and in fact there is not a single spoken word in the game!
The entire story is conveyed through use of color, texture, pattern and music.
#GameDesign#GameArt
#Journey by @thatgamecompany is as breathtaking & emotional to play now as it was when it was first released over 11 years ago.
The art is a masterpiece in simplicity. A minimalist approach using bold shapes & colors creates a surreal and mesmerizing environment.
#GameDesign
#ZeldaBreathoftheWild is a phenomenal game, both visually & to play. It is clever, funny & feels like a massive, detailed world to explore. The've built a universe rich with unique cultures & biomes!
https://t.co/ymReWXGWH4
#GameDesign#GameArt
Cel Shading is a rendering technique used in 3D computer graphics to give a 2D look to 3D models, mimicking the style of traditional animation, cartoons or anime.
A glitch in #ZeldaBreathoftheWild lets us compare the style with and without Cel Shading!
#GameDesign#GameArt
The Art style of #ZeldaBreathoftheWild is heavily inspired by Japanese Anime, pulling many of the characteristics indicative of the genre into the face, hair & clothing, & how characters are shaded. This effect is achieved in 3D by using Cel Shading.
#GameDesign#GameArt
“We look for the best way to express the unique spirit of that particular game,” says Artistic Director Satoru Takizawa while describing why #ZeldaBreathoftheWild differs so entirely from all other #Zelda titles.
#GameDesign#GameArt
A key component to the success of #ZeldaBreathoftheWild is the spectacular art style, unlike any seen in the series before, which was created especially for the game! It invokes the franchise's history while feeling seamlessly updated for modern users.
#GameDesign#GameArt
#ZeldaBreathoftheWild marks the 3rd time that the #TheLegendOfZelda franchise has completely reinvented itself, & its impressive open-world gameplay, stunning visuals and beautiful throwbacks to the beloved brand have made it an incredible success!
#GameDesign#GameArt