Video games are more than just “games” - they’re a rich, immersive, narrative world that makes us feel connected to the characters, their quests and stories. I’m forever grateful to be part of the gaming industry ❤️
Do you know about "Choosers" in #UnrealEngine5.3?
They solve the problem where you want the same animation graph to use different animations depending on a gameplay context.
No more bloated anim/event graphs just to support a new character state.
https://t.co/Iwxavl5iig
In this video I demonstrate #UnrealEngine5.4's brand new workflow to automatically retarget animations between common skeleton types.
This tool makes it super easy to bring your animation into Unreal from outside sources.
With just a few clicks, you can transfer animation two/from most industry standard skeleton types (Mannequins, Mixamo, Motionbuilder, Xsens etc...) with support for root motion and IK bones.
If you want to make simple edits to the resulting motion on your character, you can optionally auto-generate an IK Retargeter to tune as desired.
☢️ROMERO + DUKE GIVEAWAY!☢️
John recently signed 4 Duke 3D pads & this is #2 we're giving away, along with a signed copy of John's best-selling book, DOOM GUY.
TWO Romero signed items, one GIVEAWAY. And the signed Duke pad is as rare as it gets.
👉 RT, LIKE & FOLLOW to enter
And here's the USS Fortitude, NCC-3138 - lead ship of the Fortitude Class. She's designed as a Heavy Cruiser Testbed. In this configuration, she's trial-running the Type-1 phaser-strip prototype. She's chunky.
4K in the 🧵!