Over the years, Roach carried a lot of loot for Geralt. It’s about time she got some of her own 🐎
To celebrate the launch of The Witcher 3: Wild Hunt – Remastered watch participating streams for at least 90 minutes to earn the Fire Horse Gear Set for Roach.
And while you’re there, subscribe to your favourite streamer playing the game to get the Wolf Medallion chat badge and wear it proudly in chat. Just like Roach with her new shiny armour!
🚨 https://t.co/QjBwI200hS Patch v10.3 RELEASED!
⬇️ Download: https://t.co/rR6ZFQ3lgS
🪙 Donate: https://t.co/14UeNpbUSZ
🏆 FIFA World Cup 2026, fully supported
🌟 New leagues updated: 🇩🇰🇹🇷🇧🇪
🎨 Improved graphics
👕 Updated a lot of kits
👥 +420 players
...and many surprises!
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Transcend humanity as the Bloodsworn. Wield eccentric blood powers and experience a small part of what the Dusk Battle has to offer in The Duskbloods network test. Please keep an eye on this account for details coming at a later date.
2026 and beyond are looking great on PS5. A sample of what's to come, announced during #SummerGameFest: https://t.co/F8fYzlIJdv
🧟 Resident Evil Veronica
☄️ Final Fantasy VII Revelation
👽 Alien Isolation 2
🏴☠️ Assassin's Creed Black Flag Resynced
🌆 Control Resonant
🎖️ Crossfire
🤖 gen Atlas
🦌 Guild Wars 3
🌌 Gundam Rogue Orbit
☠️ Lords of the Fallen II
🍷 Mafia: The Old Country - Man of Honor
🐉 Monster Hunter Wilds: Ascendance
🐲 RuneScape: Dragonwilds
🏎️ Sonic Racing: CrossWorlds
🚀 Star Wars: Galactic Racer
👊 Stranger Than Heaven
⚔️ Swords of Legends
🧛 The Blood of Dawnwalker
Introducing Monster Hunter Wilds: Ascendance, the massive expansion to #MHWilds. Soar into a land above, wield new abilities, and hunt legendary monsters in Master Rank!
Prepare for Elder Dragons. The next era of Monster Hunter begins in 2027 on PS5, Xbox Series X|S, and PC.
Eure Reise zum Erdbaum beginnt hier. Erhebet euch, Befleckter.
#ELDENRING Tarnished Edition erscheint am 28. August 2026 für #NintendoSwitch2.
Die in der #ELDENRING Tarnished Edition enthaltenen zusätzlichen Inhalte werden auch auf anderen Plattformen zum Kauf angeboten. Der DLC „Tarnished Pack“ erscheint am 28. August 2026.
When Anno 1602 was published in 1998, I bet nobody outside the German-speaking market had ever heard of Max Design. They had some minor titles before, such as 1869, Burntime or Der Clou - but again, most likely unknown to any non-German player.
All that changed with the release of Anno 1602, which was a complete surprise blockbuster, both commercially and critically acclaimed. It eventually turned into a franchise that is still alive today with its most recent release, Anno 117, last year.
So, what makes Anno so great? For its time it showed incredible attention to detail: excellent graphics (for a business/management/strategy sim), the genre-typical and wonderful music, and above all a highly addictive “just one more minute” gameplay - seeing your empire grow through colonization and trade. While a military aspect exists in Anno, it is secondary at best.
The game had what we call “Wuselfaktor” in German. Loosely translated, I would describe it as the joy of managing the small things, being happy about tiny improvements, and seeing growth and progress. Other games such as Sim City The Settlers had that Wuselfaktor too.
One of the best games ever - one that just felt full of love for the small things and full of soul.
Hannover 96 x FC Mito HollyHock 🤝
Hannover 96 und der japanische Erstligist setzen ihre internationale Klubpartnerschaft fort und haben die bestehende Vereinbarung vorzeitig um ein Jahr bis 2️⃣0️⃣2️⃣7️⃣ verlängert.
#H96#NiemalsAllein ⚫️⚪️💚
https://t.co/wA7kl8ijk6
Sony schließt Bluepoint, die Macher des Demon's Souls Remakes. Sorry, aber wenn ihr mit DIESEM Studio nichts machen könnt das profitabel wäre, dann seid IHR diejenigen die raus aus dem Gaming-Geschäft sollten.