Networking demo!
Created joinable lobbies and chat. Still only LAN, but in the background working on WebRTC implementation!
Next step will be to implement basic profile system, since now I just generate a random username :D
#gamedev#indiedev#rts#raylib
Networking demo!
Created joinable lobbies and chat. Still only LAN, but in the background working on WebRTC implementation!
Next step will be to implement basic profile system, since now I just generate a random username :D
#gamedev#indiedev#rts#raylib
Improved menu transitions and updated host lobby for P2P LAN multiplayer!
Big milestone to have multiplayer for Desktop, Android, iOS working out of the box!
Still need to work on map editor so I can start iterating on various RTS game loops...
#gamedev#indiedev#rts#raylib
Hello #PitchYaGame
Working on a classic RTS that will be cross-platform with big battles,, mods, editor, campaign, multiplayer, co-op! Lore is humans vs. clankers!
Here's a snapshot of 800 vs 800 battle stress test on 4x speed!
#gamedev#indiedev#rts
Announcing Clankerfront! A classic isometric RTS game where you fight against clankers!
It's made with C + Raylib. Supports up to 8000 units
Here's engine tech demo that showcases existing features!
Wishlist now: https://t.co/gLHm3QsucY
#gamedev#indiedev#rts#raylib
stormgate remastered... coming soon
join lizz discord, revive monkslop
apart from jokes, made an isometric engine for rts with raylib and c, experimenting with pathfinding to get that SC2 feel
https://t.co/UbWSirh0uP
#rts#indiedev#gamedev