@LabXperimenters@willgoldstone In theory (and according to my tests) when you chose an icon size (or list view mode) this gets persisted in the settings and the next time you open the Search Window icon should be set to same size.
@_jura_z_@willgoldstone My old team was disbanded and there is no team for Search per se. Hence why there hasn't been a lot of perf improvements during the last 2 years. We are trying to improve things. Hopefully this can make a big difference.
@bbuanes@willgoldstone Sorry to hear about this @bbuanes . I know you are one of our forums enthousiast. We are working on improving performance. Hopefully this will make you use the tool again.
@_jura_z_@willgoldstone Sorry to hear that @_jura_z_ . We are working on improving indexing performance both in speed and space. Hopefully this can help you in a near future.
@codelumpn @willgoldstone Hi @codelumpn ,
you can do ref=<filepath or gameobject path in current scene> to find all assets referencing the file path. So ref=<path of selected asset> would gives all assets using the selected assets.
I've played Reterra, and I just read the rules of Captain Flip and Vale of Eternity. I really hope we are witnessing a new trend towards boardgames with some depth but also extremely straightforward rules.
I'm doing a gamedev Q&A right now!
It's a week since the release of my first indie game...
Ask anything about making games, programming games, odinlang, making pixelart, marketing etc, whatever you like!
https://t.co/q0uUbXGJko
@willgoldstone Last one before Christmas break. A post about the multiple places where Search is integrated in the Editor. Have a nice end of 2023 and a good 2024 everybody! https://t.co/aOxJDs14fS
@willgoldstone Last one before Christmas break. A post about the multiple places where Search is integrated in the Editor. Have a nice end of 2023 and a good 2024 everybody! https://t.co/aOxJDs14fS
@willgoldstone What is the gift that keep on giving? More Search knowledge of course. This article is how to get the most out of the Advanced Picker workflow in Unity:
https://t.co/ie96GGiMfx
@willgoldstone What is the gift that keep on giving? More Search knowledge of course. This article is how to get the most out of the Advanced Picker workflow in Unity:
https://t.co/ie96GGiMfx
Our wonderful Seb Phaneuf is writing you some extra articles on using the #Unity Search workflow and APIs, check it out here and ask him for what you want to know! https://t.co/nrB4s7gVoi
Merry Searchmas x
Incredibly happy to say that Mix and Jam has been nominated for Most Entertaining Channel at the Unity Awards! An incredible honor to be featured amongst such talented creators - means the world to me!
If you enjoy the stuff I do, consider giving a vote ♥️
I've always said that Unity can produce high quality 3D visuals, it just requires work and a strong understanding of the tools, while Unreal looks good out of the box (though IMO the best looking Unreal games avoid the default settings so they don't look like everything else).