@FlohOfWoe @rsms@ocornut What just got merged mostly supersedes the original proposal. Ryan (the original author) got swamped with other SDL3 tasks so a few of us banded together to finish what he started.
The SDL shader language is still planned, but in the meantime we support raw DXBC/DXIL/MSL/SPIRV.
🌒HADES II is HERE !!🌘
Experience the bewitching sequel to our god-like rogue-like, now available in Early Access.
🌜Steam: https://t.co/MwAiwL8ZeW
🌜Epic Games Store: https://t.co/bKD6BvLhw6
#HadesGame#Hades2#DeathToChronos
@mwesterdahl76 If “reasons” ever involve game consoles, don’t hesitate to get in touch! The FNA team would be happy to share our NativeAOT console work with Defold.
✨ Today's the day! ✨
Cobalt Core is now available on Steam and #NintendoSwitch!
🔹 strategically dodge attacks, shoot down missiles, and target weak points
🔹Mix and match your crew and their decks, and see how they get along
🔹 untangle the mystery behind the time loops!
@unormal@ChevyRay There have been a few games already ship on Xbox and Switch with NativeAOT, and the runtime is surprisingly straightforward to port — I got it building on Xbox in an afternoon. NativeAOT also works on another console, but platform politics are causing issues…
@flibitijibibo I wish. Unity’s bug tracker is a black hole where reports go to die. Back in the early summer I reported my last Unity bug (their editor GUI dirtying system fails if you edit the inspector in a particular way) and finally got a response just a couple weeks ago: Won’t Fix.
@NoelFB Yup. No one actually responsible for the runtime fee idea is taking accountability so there’s no reason to assume this kind of unbelievably awful decision-making won’t happen again… and again…
Bittersweet news — today is my last day at @CellarDoorGames. Working on Rogue Legacy 2 with such a talented bunch of folks was one of the most rewarding experiences of my life. From the Far Shores to the Swan Song, I’m so proud of what we made together!
This soundtrack is a certified BANGER.
2 composers, 22 tracks, pressed on 2 custom LPs.
The Rogue Legacy 2 Vinyl is now available at @FanGamer
https://t.co/S6pAppeb5n
https://t.co/VRbS3332TN
[Is Your Game Appealing Enough to Start Over?]
Games that greatly penalize the player each time they're defeated are on the rise. Roguelikes are a prime example.
This is fine for games players are meant to play over and over again, but whether they'll actually -want- to play is another question.
@michae1becker I know of multiple people who have had to port their URP games back to BiRP for consoles due to extremely poor performance. (Not just for the console I mentioned, either.)
@michae1becker It may depend on the platform too. A few months ago I set up a small test scene in both URP and BiRP, with some 3D models, lights, sprites, and post-processing.
Testing on a certain portable game console, URP performed 2-4x worse than BiRP on CPU and GPU, even on low quality.