So if you've been following me, you know that I am working on a StarDrive project. That project is StarDrive: Redemption. It will be on Steam January 12, 2027. StarDrive 2 owners will receive it for free, one way or the other (technical details to be determined).
@WesRoth If this is true, that board meeting is about terms of dismissal, not whether there is going to be a dismissal. The Spy stores pale's in comparison to this ...
Look at 2018 Intel. Brian Krzanich
How do you tell the difference between wargames and euro games?
Here's a handy guide for when you're spotting them out in the wild:
Euros: If there are human beings pictured on the box cover, they will be awkwardly smiling at you and/or engaged in mundane economic activity. Like loading rolls of cloth onto a mule cart. You will occasionally see something exciting depicted, like Vikings about to get on a longboat - do not be fooled! There will be nothing exciting happening in the game if it's a true euro.
Next, crack open the box. If there are coloured wooden cubes, zero dice and a big pile of tiles, it's probably a euro. There will be no plastic - this is only manufactured in America. Euro games are made in Germany entirely from wood, cardboard and the brainpower of autistic mathematics professors.
Next, read the rules. If every single thing in the game is about swapping one kind of coloured cube/tile for a different kind of coloured cube/tile, you have stumbled on a euro. If the picture on the box seems to have nothing to do with the actions in the rules - definitely a euro.
Wargames: Look at the box cover. There will be an explosion somewhere. If a tank is depicted, it will be a Tiger and that means the game is about the Battle of the Bulge (if a wargamer is standing next to you they will joke about their own expanding waistline - this is also a good clue). There may be planes on the cover - this means the game is about the Pacific, which consists of 2 battles - Guadalcanal and Midway. If the box is the size of a fridge and has spaceships on it, you may have stumbled upon a particular type of wargame - what is usually known as "Ameritrash" or "dudes on a map." If you pick up the box, euro gamers standing nearby will tut-tut and comment (in a German accent) that it's a silly game with too many pieces.
Next, crack open the box. There will be sheets of tiny counters. Thousands of them. Then there will be a paper map with thousands of tiny hexagons. If it's Ameritrash, there will instead be huge piles of plastic miniatures. Bright red spaceships and tanks, that kind of thing. And there will be dice. Lots of dice. This is because wargames are made by Americans, who love fun and gambling.
Next, sit down to play the game. If it takes 16-24 hours, it's probably a wargame. If the longest section of the rulebook is entitled "Combat" it's probably a wargame. Next, look at the designers name. If it's a red-blooded, all-American name like Mark, Mike, Hank or Ted - it's a wargame.
With this knowledge, you will never accidentally buy the wrong type of game again.
I'm getting so sick of the anti-ai people trying to cancel game devs and content creators for any tiny instance of AI existing within it. If you don't like it then don't support it, but going out of your way to try & ruin people's livelihood is so gross and unnecessary.
Okay, this oneโs a gift for every who bookmarks anything on ๐
YOU BOOKMARK IT ON X. HERMES LEARNS IT.
X Bookmarks is a new community plugin that finally does something with all those posts you saved and never opened again.
Every week, Hermes drops a digest in your chat: your best saves, numbered, plus 3 post ideas built from them.
Then you just reply:
โธ "task 3" and that bookmark lands on your to-do list
โธ "skill 2" and Hermes drafts a skill from that post
Everything gets sorted too. Each bookmark gets a category, tags, a priority and a one-line summary. Long posts and X Articles come in full. Then it all goes out to Obsidian, Notion, a Google Doc or a board on your Desktop.
Your bookmarks folder stops being a graveyard.
It's finally close enough to release that I can finally tease one of the next steps for TSI. I am very excited about this new project as it's a brand new phase for TSI. Announcing RADAR (Music Yes)
Wow I really am not happy about this wall.
That's fair, and I know it's a wall you didn't expect to hit mid-project. My proposal is to split off the original-IP version now as its own branch or repo, and I'd build everything there. Your current build stays exactly as it is for your own play; I just don't work in it.
It's less of a rewrite than it sounds. src/rules/registry.mjs already registers two rules packages in the same shape (rules, catalog, progression, metadata), so an original game is a third package rather than a new engine. I've read the registry but not the 25 engine files, so I can't yet size the rules work.
What carries over untouched
- Coach harness, commissioner and league layer, statistics, persistence and service code
- The 3D table scene, UI shell and audio
What gets authored fresh
- Name and identity
- Teams, positions and skills, replacing src/rules/crp-rosters.json and the catalog
- A ruleset that's yours: the genre mechanics (grid pitch, turnovers, dice-driven blocks) are fine to keep, but the stat lines, skill list and rules text can'
- Any miniatures tied to a Games Workshop-specific faction or Star Player