In addition to standard units, The Troop features unique veteran units that have additional abilities and specialised stats... As well as cosmetic differences.
At particularly important or exciting moments the game switches to "Action Cam" for a closer, more cinematic view of what's happening. This can happen on player or AI turn and doesn't always herald something good...
State information (if available) is primarily shown through yellow icons under unit tags. This Bren team is currently prone and the enemy is not yet aware of its presence.
Many factors impact to hit chance: cover, target size, target speed, attacker stability, range, smoke, projectile trajectory, number of turns aimed at target.... But once that chance exceeds 100%, you get to start choosing where you hit them. Turret? Hull? Tracks?
@MementoMoree Thanks! - No it is old school "I-Go-You-Go". One of the main pillars of the game is that units do exactly what they are told. Assuming they can...
Each unit has a movement type that dictates the class of tile it may traverse or occupy: Foot, Wheeled, Light Tracked, Heavy Tracked. Wheeled is the most restrictive, Foot the least. But Heavy Tracked has its own unique advantages.
The Troop is played on a hex grid. Each hex can be occupied by a single vehicle or an infantry group. An infantry squad/section is typically divided into 3 groups.