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There's a pattern with these anti-AI absolutists: call everything "slop," insult anyone who disagrees, then hit block after getting the last word.
I've refused to use AI in my own games, yet apparently even discussing the difference between automation and authorship makes me an "AI cultist."
This hostile, gatekeeping attitude is part of what makes tools that lower barriers to entry so appealing. You can't even find common ground on where ethical boundaries should exist, then wonder why the industry is embracing the very technology you despise.
You aren't changing minds. You're driving people toward the opposite end of your ideals. Exactly why I once was "Anti-A.I", but not anymore.
@SebAaltonen That's a very great point! Now I'm thinking to balance the A.I conversation, we should have "woke" labels on games... For the consumers of course
Dope! I'm curious about the architecture. What language and UI framework are you using? Is the interface web based or natively rendered with something like D2D? Cpu only?
For first paint and fully loaded at 70ms on the PC spec: Were these cold or warm launches, and what initialization tasks are included before the application is considered fully loaded?
Also: to clarify, "A.I programming assistance" doesn't mean having AI write your entire application. Having AI configure DirectX library linking, manage NuGet dependencies, includes, code commenting, or update stacks like Avalonia's packages instead of doing that tedious work manually is assistance. I don' want confuse automation with authorship.
I brought up textbooks, published algorithms, and open source because you called AI programming assistance "theft" without explaining what was stolen. I was illustrating how programmers have always relied on external resources, NOT equating AI training with human learning. That's your strawman.
You're arguing with a strawman. I never compared AI to humans, defended its training practices, or claimed AI output can't be slop. I'm not even an AI enthusiast. I asked a specific question: how does AI programming assistance automatically constitute theft? Insults aren't an answer.
I asked how AI programming assistance equals "theft". I never said I used it or where/how I used it, yet we have a "slop" allegation. Programmers like me have learned from published algorithms, textbooks, and open-source material for decades. Is that theft? AI training rights are a separate debate. We can discuss without insults
@EmeraldaChaosVT@sean_gause And what exactly makes A.I programming assistance "theft"? I've spent many many many years writing my own code, all of my games are my own code. So I'm curious, what makes A.I programming assistance "theft"?
@TimSweeneyEpic@crierlon I wouldn't be surprised if valve engineers were already using A.I assistance. Tons of engineers use it silently, even some of the grandstanders.
A.I doesn't work that way. You can't prompt to replace a great engineer. A.I is a tool. Generating code isn't the same as engineering software. The real expertise is understanding how systems work, recognizing their flaws, and refining them into something genuinely reliable and polished. And no, this isn't a defense of pseudo engineers who do larp as expert engineers thanks to A.I.
A.I doesn't work that way. You can't prompt to replace a great engineer. A.I is a tool. Generating code isn't the same as engineering software. The real expertise is understanding how systems work, recognizing their flaws, and refining them into something genuinely reliable and polished. And no, this isn't a defense of pseudo engineers who do larp as expert engineers thanks to A.I.
I'm part of the lucky devs that have had experience building custom rendering Engine's before A.I became a thing. A.I can build you a rendering engine, but can't touch the level of efficiency that an experience developer can output. This is one reason I don't fear Vibe Coders.