Hi, here's my first indie game - The Wind and The Snow - an adventure puzzle game with a dreamcore atmosphere. Welcome to wishlist at https://t.co/oktW3jlrYo
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My game The Wind and The Snow is a narrative adventure featuring constantly evolving gameplay and a dreamcore atmosphere. Welcome to follow and wishlist!
https://t.co/oktW3jlrYo
I'd been reading Night on the Galactic Railroad (銀河鉄道の夜) lately and absolutely fell in love with it. It made me wonder—what if this ski slope felt a little more like the Milky Way?
I have also tweaked the speed lines and added a subtle depth-of-field blur to recreate that flow state you get when skiing at high speed—where all that's left is the sound of your skis carving through the snow and the rushing wind.
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Just finished polishing this skiing section. It's intentionally simple and focuses more on atmosphere than challenging gameplay. Curious if this is the kind of experience you'd enjoy?
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Made a day/night cycle using a Sokoban puzzle.
I've always enjoyed Sokoban games. Order of the Sinking Star has shown just how creative the genre can be.
Since my game is story-driven, I'm more interested in seeing how Sokoban mechanics can blend naturally with the narrative.
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This is one of my favorite scenes in the game—the two kids tumbling down a grassy hillside like little bears in spring. I really should be spending more time on the demo, but I just can't stop polishing this scene.
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A combination of upsidedown sprites that are masked and only show over a certain 🎨colour hex value, plus some pixi filters and I'm finally happy with my 💧water effects.
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@orcagamesau Thank you very much! I'm looking at switch as the next platform. Not very sure abt Playstation at the moment as, i kinda think that shipping on Playstation is quite challenging and it's not a popular choice for indie games. Correct me if i'm wrong.
@orcagamesau I use Unity game engine! I'm a solo developer and currently focus on getting the game release onto Steam first. Probably will try other platform if the game gains traction.
Today's mission: finally build the main menu I've been procrastinating on for months.
The scene changes depending on the chapter. This is Chapter 0.
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