@autodesk I have been a 3dsmax user for 22 years and you have probably cleared 50k from me and my employers in that time. I am spending a Saturday morning trying to figure out why the license server won't connect so that I can get to work. Time to learn blender.
Build 134 of Wrench is now live on steam! New chassis (Exocet) and improvements to fluid maintenance with the addition of flexible tubes! See @TheWrenchGame for pretty pics of the new chassis.
Steam build notes: https://t.co/j6zml4Ssme
#wrenchgame#indiedev#ue4#gamedev#VR
Some exhaust parts for the Exocet and Catfish. For the full OEM exhaust experience heat shields have a lower lifespan than the manifold and will eventually generate a rattle. #wrenchgame#unrealengine#ue4#indiedev
@AntonHand Keep moving and don't catastrophize. Also avoid advice that tries to attribute a simple biomechanical cause to non specific pain (posture, weak core, moving wrong, etc). Look into modern pain science, biopsychosocial pain model, and evidence based rehab.
@WalkThaPlank We have seen a slow but consistent increase in the percentage of our players using vr. I think it is growing slowly and vr on new consoles will drive that further.
@AntonHand Have had plenty of this and it be exhausting. Especially when it is in response to a new feature you just added. I try to remember that most of the time these suggestions come from engaged users and it is an expression of enthusiasm. The tone of the request matters a lot.
@ArchiveRace I don't know anything about bikes so I'm probably not the one to make that game. We are planning mod support + I would someday love to add bike engine cars so it's possible I will build a busa engine.