@LordSecretive@lordOfAFew@RealmsEternum I’d buy these as figurines or have them printed if the files are made public. Could use these as subs in warhammer age of sigmar
🎧 A weekly X spaces connecting you to AI signal & news:
Enter < REM STATE >
Daydreams founder @lordOfAFew & special guests immerse in the bleeding edge of AI+Agents, processing breakthroughs, cutting through the noise, dreaming up what’s next
REM STATE #1 | TUESDAY 22:00 UTC
What happens when you give an autonomous agent with long term strategic capabilities a trading account?
@GMX_IO I hope you guys are ready for some dreamy new trading friends on @arbitrum
Generative agents can find novel solutions to problems they encounters. Lets see how this approach takes on the market.
For new followers:
- I'm a long-time investor and builder in this space.
- Founding Contributor of @LootRealms.
- Co-founder of @ohayo_dojo.
- Builder with the kings at @cartridge_gg.
- @Starknet class of '21.
- Founder and Game Director of @RealmsEternum.
- Founder of @daydreamsagents
My prime purpose for the past three years has been to build onchain infrastructure to enable the next generation of onchain experiences. This is done @Starknet as it is the superior VM for building complex applications—this will become clear soon enough.
I work up and down the entire stack, from low-level indexing and contracts to GUI design. Nothing is out of scope.
I have been pushing on agents for two years, mostly using existing frameworks like @langchain, until I came across @ElizaOS_ai in October.
As I focused on building agents for @RealmsEternum, it became clear that agents playing games require infinite paths to achieve goals.
Thus, it's not scalable to hardcode functions—agents need to have total fluidity to take any action or call anything the game requires in any order. And ironically onchain infra is perfect for agent playgrounds because of its open nature.
This exploration led me to create @daydreamsagents, which focuses on the hardest problems of agents: long time-horizon goals using Hierarchical task networks (HTN).
Daydreams agents don't require custom code—they work entirely based on 'sleeves'—which are just markdown files that explain how the agent can interact with the service (API docs, game guides, etc.)
My thesis is simple. By focusing on the hardest problem (games), the design of the library will naturally lean towards an optimal structure for any problem an agent could face.
We are early in this path and iterating with speed.
If you are an onchain app developer or game builder—DM me, I want to know the architecture of your game so we can build sleeves together.
13/ Moving on to the app layer, meet @RealmsEternum.
Eternum is an onchain strategy game built on @Starknet that combines the best of AI, gaming, and crypto.
In Season 0, Eternum was responsible for filling 50% of Starknet's blockspace—Season 1 soon!
https://t.co/1XNA0g1kQ2
PONZILAND IS COMING
designed by gamers and degens to bring something fresh 🌱
💡added the first agent with @daydreamsagents at @StarkwareLtd & @LootRealms AI hackathon
👾 Wanna try?
We're kicking off our discord OG-role WL
👇 Keep reading & meet Johnny!
...
PONZILAND IS COMING
designed by gamers and degens to bring something fresh 🌱
💡added the first agent with @daydreamsagents at @StarkwareLtd & @LootRealms AI hackathon
👾 Wanna try?
We're kicking off our discord OG-role WL
👇 Keep reading & meet Johnny!
...