guess it's worth noting that I've been over at the other place now for a bit now if ye all didn't know, it has (and I guess for now will continue to be) the place I'll be posting my tiny lil game dev updates while I continue to grind away at BITTER
Before Sega revolutionized 3D gaming with Virtua Fighter's polygons, they attempted to break into another dimension using super scaling sprites and holograms...?
New video on Dark Edge and Holosseum, Sega's forgotten arcade fighting game spectacles:
https://t.co/DNXnY6fYil
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚
https://t.co/O88CmLUuId
When we reworked the Gloomwood lightmap system last year, we commissioned Henry de Jonge to add additional features to his dynamic, Unreal Gold-style lightmap project for the kind of games we make, and allowed those features to remain part of the open source project.
Via the magic of old PDF versions of localized editions, here's a clean, text-free, good-resolution version of an old PC Gamer cover art about turn-of-the-milennium FPS game modding ("Make your own Quake!"). Artist is Phill Singer.
im gonna release eternity egg into EARLY ACCESS on 10th December 2025
the price of the full game will be $30 (when it's done)
early access will be $20 (for the eggheads)
need to announce the date or im gonna go insane