Este ost del Persona 3 Reload me salió durante días en shorts de Youtube y pss... La idea de mostrar un antes vs después de las tortugas de Rise no abandonó mi cabeza, así que hice este video bobo 🐢✨
#RiseOfTheTMNT#Saverottmnt#SaveRiseOfTheTMNT#TMNT#tmnt2018#rottmnt
Voy a decir algo que quizás me traiga arena (quizá no, qué se yo) pero no considero al Splinter de Rise peor que el de 2012
PD: Últimamente creo que la gente lo odia sólo porque no se comporta como el arquetipo o porque no es agraciado a la vista
No dejaré de repetir q a mi jamás me van a convencer que el Splinter 2012 es un mejor padre por encima de 2003 y MM, no digo que sea el peorcito (para eso el de 2007 o Rise), pero mira que decir que es el mejor porque "cuidaba a sus hijos" CUANDO ES LO MÍNIMO QUE DEBE HACER +
Did more digging.
It gets worse.
I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number?
There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart.
I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games.
But what about free to play?
Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far).
So, simple Math
7,451 - 1,120 = 6,331.
There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal.
and it gets even funnier.
Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage.
6,331 divided by 7,451 = 84.96%
Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh?
So, what's happening here?
"All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era.
Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency.
ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital.
So, why are they doing this?
Because MONEY!
Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.
40 years to this hybrid genius of 2D & 3D.
For the Big Ben climax in 'The Great Mouse Detective', Disney wanted dynamic camera moves through Big Ben’s gears, but in 1986 there was no digital compositing.
Solution? 3D wireframes plotted by literal ballpoint pen machines, xeroxed onto cels, hand-painted, then filmed with 2D characters layered on top.
Animation is supposed to be about these creative innovations, not soulless shortcuts.
40 years to this hybrid genius of 2D & 3D.
For the Big Ben climax in 'The Great Mouse Detective', Disney wanted dynamic camera moves through Big Ben’s gears, but in 1986 there was no digital compositing.
Solution? 3D wireframes plotted by literal ballpoint pen machines, xeroxed onto cels, hand-painted, then filmed with 2D characters layered on top.
Animation is supposed to be about these creative innovations, not soulless shortcuts.
Un dato animado hasta Beyond The Spider-Verse. Día 339:
Para el episodio 98 de Futurama, el guionista y matemático Ken Keeler creó un teorema REAL para resolver un intercambio masivo de mentes.
Con él, demostró que solo se necesitan dos personas más en la ecuación para que todos regresen a su cuerpo.
I'm closing the #RiseoftheTMNT sticker sheet pre-orders later this evening to get them ordered. Deadlines, y'all.
So if you want some semi-official #ROTTMNT stickers (and you do) you better get to https://t.co/kkV4vpzt8I now!
Rise Summer is back! Now it's been awhile since I've done fan merch so it'll be fun to get hands on. Please hurry, I gotta order these quick so I have some for (a) comic con!
Head to https://t.co/kkV4vpzt8I to pre-order now!
#RiseoftheTMNT#ROTTMNT
The Rise Turtles got the worst luck ever
Got the worst toys from Playmates
Show cancelled after 2 seasons
Dad died in an epilogue comic
Never got invited to Nick crossovers
Got their ass beat in The Battle Nexus (didn’t even have the right weapons lol)
Gostaria de deixar aqui um exemplo do que estamos querendo dizer: antes você via animações que experimentavam, ousavam nos designs, que tem rostos mto diferentes uns dos outros até dentro do mesmo filme!!!!! Hoje todas as protagonistas femininas são um grande copia e cola