Play 1 game of 2020 Classic on Cass or Sigma then play 1 game of live server
Aiming feels so much more skillful and deliberate. We might have slightly more HP now but I donโt think that offsets how much more slop damage you take by default
@Carter_OW any tank that wants a squishy dead can reliably kill them at this point whenever they choose in ranked
Itโs whether or not you get out alive as a tank that determines if itโs a good play in ow2 (because you know the 1 tank is worth more than every player and dead tank = lose)
@Avast_o Without OWL they probably would have abandoned the pvp game even sooner it sounds like. When a chunk of the team is itching to make a pve game after releasing a pvp game of the year
They lost millions to billions by not switching to Fortnite free to play bp model for 5 years
@exothutur The lucio kiri / rush deathmatch meta has lasted way longer than goats and that was the only year long meta. I donโt consider swapping Ram for Dva or Sojourn for Emre/Freja a new meta
The only thing that changes the macro of OW2 for teams is the support picks
New #Overwatch Patch Notes ๐
๐๏ธ Sub-Roles
Medic:
โ Increased self -healing from 25% to 40%.
Bruiser:
โ Now triggers below 50% health.
Initiator:
โ No longer triggers while at full health.
- Healing reduced from 75 to 60.
๐ฐ DVa
Boosters:
โ Cooldown increased from 3.5 to 4 seconds.
โข๏ธ Hazard
General:
โ Subrole moved from Stalwart to Initiator.
๐ฎ Ramattra
Void Barrier:
โ Cooldown decreased from 13 to 12 seconds (5v5).
Annihilation:
โ Damage per second increased from 30 to 35.
๐ฝ Roadhog
Scrap Gun:
โ Damage per pellet increased from 6.5 to 7.
๐ชญ Anran
Inferno Rush:
โ Will now automatically climb over small ledges.
โ Jump height while active increased by 20%.
๐ฅ Emre
Altered Vitals:
โ Time before trigger reduced from 4.5 to 4 seconds.
๐บ Vendetta
Raging Storm (Perk):
โ Moved from Major to Minor.
โ Damage per spin reduced from 35 to 30.
Siphoning Strike (Perk):
โ Moved from Minor to Major.
โ Overhead lifesteal increased from 30% to 40%.
โ๏ธ Illari
Solar Rifle:
โ Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
Summer Solstice (Perk):
โ Attack speed gained reduced from 30% to 20%.
Sunburn (Perk):
โ Damage reduced from 70 to 50.
๐บ Jetpack Cat
Territorial (Perk):
โ Removed.
Claws Out (Perk):
โ Moved from Minor to Major.
โ Cooldown reduced from 8 to 6 seconds.
Ulterior Motive (Perk):
โ New.
โ 15% of Biotic Pawjectiles healing is converted into fuel.
โ๏ธ Mizuki
Remedy Aura:
โ Radius increased from 10 to 12 meters.
โ Time before degeneration reduced from 2 to 1.75 seconds.
@JacobLe30659635 It is more solved but also doesnt have to be this linear. Unless youre on ball or doom, every tank has the same job, just reskinned and mechanics gap between players. They shouldnโt have removed comps like sombra tracer or zen comps. Macro of the game has stayed same for too long
@Reinforce The ult has no counterplay and you are forced to forfeit so much of the map. I would rather have a singular Kiri ult than most 2 supp ults. Her kit is good but I donโt think itโs THE reason. Theoretically swap Kiri ult with Mizuki ult and she sees significantly less playtime.
@LucasStroj Going back to OW2 launch at 3.5 would be fine too. 3.75 nerfs after launch felt awful with the increased hp pools and Ozempic hitbox heroes
Iโd like to see the Dva nerfs be to matrix going down to 2.5 or 2 secs. Shes way too easy to exist on with 3 seconds
Nerfing damage (the booster perk can go tho) not only lowers the skill ceiling but likely nukes the character. Nerfing the survivability only raises the skill gap
Anran looks sick. Mizuki is cool. Jetpack cat pull off map looks very cheesy but hero is interesting
Domina though... What does this hero do better than any of the tanks? Low APM + No movement. Gun is only semi interesting part.