It would help fix "clear and obvious errors" - literally what VAR is for. But I'm sure we'll have 10 examples in the next 10 weeks of @BBCMOTD debating "whether there's ENOUGH contact in the box" for a pen or "was the goalkeeper impeded" in a busy penalty box πππ
Don't understand how, especially with the #ARSTOT corner example, its even a debate that #VAR should intervene. VAR spend minutes over subjective calls every week. Yet the most objective, right/wrong decision on the pitch... they don't help out?! Takes 5secs as well. Insane.
With any/most playstyle+, if you use it when it's contextually appropriate and you execute properly, they work. Eg, a well-timed quickstep+ burst and the CB can't react, or a trickster+ skill move in the right direction. Maybe Finesse is the most obv, so it sticks in the head? π€·
@FUTWeeklyPod enjoying the debate on the pod as always. Not sure about Ben's point about the game being skewed to finesse+? If it was 'broken', why is there only 6 players in the whole game at that have it and are worth over 1mill... surely the value of it would be higher?
@14Stuey@FUTWeeklyPod@FUTWeeklyBen I was using base Kewell at LW IF. He was fine. I packed TB Hemp, played her at LW IF++. In game, she was more useful. Despite stats not being as good - or no powershot+ π - her goal return is .5 compared to HK's .3. That's my experience, if yours is different, that's cool.
@14Stuey@FUTWeeklyPod@FUTWeeklyBen Interesting. Might be a 'way you play thing'? I'm not a (good) dribbler/skiller, so passing-heavy. When I HAVE swapped, found that the positioning and movement of ++ has always been superior. Not saying that the mechanics of tackling/passing/shooting etc are necessarily different
@FUTWeeklyPod@FUTWeeklyBen Also enjoyed the element of squad building to create chem and then swapping formation in game to suit your play style. Roles has killed that.
@FUTWeeklyPod@FUTWeeklyBen I feel the new system is v restrictive for squad building and trying new players. Why drop my steady role++ for a new card that looks good but only has base role in the position? Will defo not be as effective as the ++ regardless of stats.
The greens team have started the winter programme well. This old winter tee and mat was stripped off, lowered and widened last winter. Now it sits as a much larger tee with the wildflower area to its left. Should mature well, with a maintenance friendly slope at the front.
@joh0049@ilikesoap1995@UniqueRiggers Agree on this. Used him in the FS friendlies for objectives, and he scored 4 headers in 5 games. I usually score 3 headers per entire weekend league! With so many people using Eusebio (inc me), he is very different, so defo have to change up your approach with him a bit.
All three greensides shaped up today. Also greens hand cut, and sprayed with a little soil amendment. Some other rotary hand cutting around green banks and bunkers too
@FUTWeeklyPod Feels like the 'need to win' has pushed gameplay towards attempting one game mechanic over and over, til the RNG aspect of the game means it will EVENTUALLY work.
Repetition π.
Fun π.
Still, will be playing it all year regardless! π
@FUTWeeklyPod Good chat about difficulty/frustration of playing the game 'outside' the meta. To use a locked door analogy, gameplay in UT has become about "push at the door often enough, and hope one of those pushes somehow opens it" rather than "find the key to the door".
@R_A_B_M_ @MarkIHarrison Some team. Always a bit ridiculous comparing eras, coz - regardless of talent - half the Paisley squad would be sent off after about 35mins if they were playing by today's standards. π "just letting him know he's in a game, ref!" π€·π»ββοΈ
@CornwallPlay @London_Cycling Such an obvious and basic concept to understand. Of course everyone would like 'ideal' safe cycling, but it physically can't be retrofitted everywhere. Even if you put it in 50% of LDN (or anywhere), the INEVITABILITY of complaints of "unfair! I want to get to the *other* 50%!!"