@Jeremygage5 Dislike. I like to GM games where I don't roll dice and I don't decide target numbers (for ex, BitD). This sounds like rolling dice AND picking a target number (aka, the quantity of dice I roll).
@levikornelsen As a RPG player and a woodworker, I like this analogy. I *can* make perfectly straight rip cuts on my bandsaw, but it's a pain and usually requires a second tool, like a hand plane. It's much easier to just use my table saw, the tool designed for perfectly straight rip cuts.
@levikornelsen I think it's the dif between "success with cost" & "success with complication". Complications tend to snowball, while costs usually don't. I use complications early, when I want the story to grow and expand. I tend to use costs toward the end, when I want the story to wrap up.
@__ThoughtPolice Any game in which the players create a fictional character (or characters) then make decisions as that character is an RPG. Monopoly is an RPG if I prioritize making decisions as top hat who loves railroads, instead of trying to win.
@jasoncordova6 Me, after someone asked about BBay in an FB group: "Brindlewood Bay is a top ten game for me. It's worth reading, even if you never play it. The mystery mechanics are revolutionary and I'll never shut up about it."
@jasoncordova6 BBay is a really fun framework to hack/design around. I ran the first session of the Kid Detectives hack last week and it was a blast. We figured out who stole the soccer coaches lucky hat.
@entonfire "Duke Leto the Atreides here, boy have we got a show for you. Tonight's special guest is . . . an invasion by the Sardaukar! Oh wait, that can't be right. Scooter!!"
@monkeyspawgames I wouldn't say it's "wrong". I would say that it's probably easier to just buy a Lego spaceship instead of homebrewing - I mean building,sorry - a spaceship out of castle pieces.
But I'm not gonna yuck your yum.