Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
I’ve successfully restored Fiend (2001), an obscure survival horror by @ThomasGrip, written in the C programming language.
The project is complete and fully functional on modern 64-bit Linux and Windows 10/11!
👇 (1/2)
Very satisfying to first think of a problem as "basically impossible", only to figure out a simple and fairly straightforward solution. Key insight was simply to change the angle of attack.
Who are you r//*ally?
From the creators of SOMA comes its spiritual successor, ONTOS.
A sci-fi thriller taking you to the edge of your own morality.
Featuring award-winning actor, Stellan Skarsgård.
ONTOS comes to Xbox, PS5, and PC in 2026.
#TheGameAwards
This always seem to happen: 10 year old code bug become noticeable right before an important deadline.
It has had a decade to be found, and yet it has remained undetected until the worst possible moment, when it causes incredibly apparent issues.
So annoying.
Today, 20 years ago, I coded the first lines for the HPL engine!
Versions of it power all games made by Frictional, making be one of the oldest indie game engines still in use?
For the curious , a 45 min video about it how it all started:
https://t.co/ktxk4jlNlM
Turn out the new Indiana Jones game is very similar to Metro: Exodus in many ways. Was not expecting that.
Small open worlds, linear sections mixed into open ones, diegetic maps, etc.
@BFlorry@roggah Should probably post a video for the company channel on it. So much to be said + need to look over old documents to jog memory. But lots of crazy stuff like starting in a fake , wau created, Munshi office, etc
When making doing creative work: Don't strive for perfection. It will just lead to burn-out and hating things you should love to do.
Instead: be kind to yourself and lower the bar. More often than nothing, what you think is "subpar" in the moment is actually of great quality.
"This task need to be fast therefore I will not do any preparation work" almost always leads to MORE work.
Never underestimate thinking through and developing the setup before doing any actual work. Good prep is the real time saver - not the opposite!
@roggah And in change the vessel you most likely end up changing the story too.
Eg. SOMA has a super complex start up. So we cut it away and and made story more digestible. Work was to improve "user experience" but in the end story also changed.