I don't really use Twitter much anymore and now more people I follow seem to be using /the other place/ I think that's going to be where I'm more likely to be found in future sharing my thoughts on games I've played and videos I've made.
Shout outs to Marvel Rivals, Balatro, Old School Rally, Broken Sword Shadow of the Templars Reforged, Dragon Age Veilguard, Tiny Glade, Super Mario Party Jamboree and Spirit City: Lofi Sessions which, on another day, all may have also made the list.
ThropDead's Favourite Games of 2024!
10. Astro Bot
9. Eiyuden Chronicle Hundred Heroes
8. UFO 50
7. Cryptmaster
6. Animal Well
5. Pacific Drive
4. Indiana Jones and the Great Circle
3. Tactical Breach Wizards
2. Final Fantasy VII Rebirth
1. Satisfactory
It's been a long time since I've enjoyed playing a game as much as I've enjoyed playing Satisfactory. If the rest of it is as good as the first 20 hours, it's going to be up there with my all time favourites, I think.
I have fond memories of making silly little films in the game The Movies back in the day, so I'm excited to present my first export from @BlockbusterIncc, The Final Vampire:
I plan to make more interesting and complex pieces as we venture out of the 1920s๐the game is a lot of fun and has a lot of potential but also has *a lot* of bugs so is kinda hard to recommend at the moment. I hope the developers keep updating it though, it could be really good!
This video is honestly fascinating, about the founding and running of Blizzard, if you're at all interested in the history of video games I highly recommend giving it a watch/listen!
My full interview with Allen Adham, Co-Founder of @Blizzard_Ent, game developer, and industry pioneer.
0:00 - Intro
1:20 - "I wanted to be a chocolate maker"
2:23 - A son of immigrant entrepreneurs
4:10 - Mentorship: Brian Fargo (Interplay/Fallout)
5:40 - The Crazy Story of Meeting Mike Morhaime
7:00 - The Inception of Blizzard
8:30 - What motivated Allen to start a company
9:50 - Blizzardโs Game Dev Philosophy
12:15 - IP Development "Common Folklore"
15:24 - Hiring: The Most Important Question
21:11 - Finding creative inspiration?
24:44 - The Game of Finance
26:35 - "My biggest mistake in life"
28:53 - How did you go back to Blizzard?
30:42 - What were the biggest changes?
33:29 - Leaving Blizzard (again) + The Future
36:11 - Advice for Gaming Founders
Allen Adham is one of Blizzard's original co-founders. He was part of the insane run between 1991 and 2004 helping produce Warcraft I/II, Diablo, Starcraft, and WoW.
I'm insanely grateful that I got to spend an hour with him to listen and share back with you all the lessons he learned in creating legendary IP, building studios from 0-100+ people, and his game design philosophies.
My mind was blown hearing that Blizzard started with $22,000 (half from his college fund and half Mike Morhaime borrowed from his GRANDMA!).
With this series I wanted to produce interviews to spotlight the creatives behind the games we love. Less about the specific games they produced and more around who they are as people.
Full Episode dropping Monday!