This game really told me "I know you finished the quest but I need you to wait 3 real life hours to play samurai" this might be the greatest game of all time unironically
#FF6_32nd_anniversary#FF6_祝32周年#FF6
つーことでwもう大遅刻すぎだが4月だから許せ❤️パースは見るんじゃねぇよ❤️っていうお祝い絵がやっと流せますw w w
もう日付一周通り越した所でもうええから画面いっぱい存分に遊んでやりました ワッショイ\( ˆoˆ )/ワッショイ
When I was working on DSR, I gave it everything: my experience, skills, knowledge, and literally triple the work hours of most people.
To truely move people, that level of dedication is essential.
I’m in that exact same zone right now.
While DSR was hardcore content, beastmaster is designed for everyone.
Please wait and see.
After this, I'll take my daughters to Disneyland.
And then I'll play Crimson desert.
I worked on Illusion of Gaia in parallel with ActRaiser 2. By that time, I had become quite familiar with Quintet’s editor tools, and I felt I was in a good rhythm while working.
After making a few simple sketches to get a sense of the design, I mostly went straight into pixel art. Details like clothing and flowing hair were created directly in pixels.
Not many know this, but Richter in Castlevania Portrait of Ruin has some AMAZING fighting game command inputs implemented into his playstyle that make him so much fun to control!
They’re not explained ANYWHERE in game so I made a little video here to showcase them for you all🔵