client asked for "one small change" today: new logo, same clips. it still took the batch off the shelf, because every export re-rendered and the captions had to be re-timed around the new intro. a small change is never small when it lands mid-chain.
@HakeemVision nine in one timeline is brave. i gave that up - one sequence per clip plus a master for the intro/outro, so a fix on clip 7 can't drag the other eight with it. how are you handling captions for all nine in one go?
@streakofyt two full days on one edit is rarely the cutting. it's deciding, then re-deciding the same moment. what helped me: choose the moments first and commit, then run the whole assembly pass without going back. pass two is only captions and levels.
@sanderssays@TenGallonTroub waveform sync handles this: keep the vocal dry, sweeten it on its own audio track, then select both clips > synchronize > by audio in premiere. one catch - long reverb tails can fool the sync, so lock the first plosive by hand and let sync do the rest.
spent ten minutes last night re-timing one caption because it sat under the like button on one app and clear on another. same export, different safe zone. now i keep two 9:16 templates — one padded for reels, one flush for shorts — and stop nudging text per platform.
@NULLIFIEDC0DE worth adding: resolve's free version exports 1080p with zero watermark — the paid tier is features you don't need yet. if your machine chokes on it, shotcut and kdenlive export clean too. capcut is the one to avoid for this: free exports started slapping a watermark on.
@ykZenyoo that white screen at launch is almost always the gpu renderer, not the machine. launch while holding alt to reset prefs, then set the renderer to mercury playback software-only. if it boots clean, that's your culprit. a corrupt media cache gives the same crash — clear it.
@rox_motions tried it for a month — for solo work it was slower than roughing frames in photoshop or even excalidraw. the win only shows up when 2+ people mark up the same boards. if you're the only one opening the file, the setup isn't worth it. what are you storyboarding in now?
spent this morning on a 90-minute stream vod with maybe four usable moments in it. the cut took twenty minutes. finding those four took three hours. every editing tool i try makes the twenty faster and does nothing for the three.
@53Chazmo@mws 20 hours on one video is the trap, not the effort. i've done it. what saved me was splitting "deciding what stays" from "making it look right" — the first pass is where the hours hide, and nobody watching can tell how long you spent.
@seyaxm@wandenryy same — anything past a couple of keyframes goes to ae. the pr timeline is for cutting, not for building. once i treated it that way my render times got boring and predictable, which is the whole point.
@UberMe7 clients don't come from a portfolio link — they come from people who watched you fix something. i answered one free question a week in editing threads for two months before the first paid dm. the line that worked was never "hire me".
the thing that quietly eats my week isn't the editing, it's the upload pass. 12 clips, 12 exports, 12 captions typed by hand at 1am. now I write each caption at cut time, right next to the clip, so uploading is just copy-paste. boring habit, gave me back an hour a day.
@charlicohen ha, the tools sped up the wrong half. the render is fast now; the 90 hours is deciding what stays and fixing the part the model got almost right. the time hides in doing that per clip instead of once — same template, one review pass.
@nidzolq the tools took the mechanical pass — and that was never really the job. deciding what's worth watching is. editors who sold themselves as "the person who trims footage" are the ones feeling it. own the judgement and the work gets better, not smaller.
@youknowmuna the cut is the fast part. the hours go into deciding what stays and then redoing the same caption/reframe on every clip. what actually sped me up: pick all the moments first, cut them in one pass, and build one template you reuse instead of styling each clip from scratch.
the trap in a clip batch is the one clip that fights you. you fix it, the template shifts, then the other 11 need re-rendering. boring fix that works: lock the template before you cut anything, park the exception, come back after the batch ships.
@Himanshutamolii the clean freeze at 30 min is usually the recording, not the edit: a dropped frame or a VFR segment. scrub the raw file past that point in a player — if it holds, transcode to constant framerate before importing and the timeline stops eating your day.
@vincenzo_naked the 1:1 number falls apart at both ends. a talking-head short runs 10-15 min per finished minute; anything with b-roll or motion is 5-10x that. the part nobody counts is the deciding — picking the moment. the actual cut is the fast part once it's chosen.