Happy Friday!
I'm currently looking for a full time position as a Senior Gameplay Engineer in #Roblox development. If you have any available positions, please reach out! Serious offers only.
Happy Friday!
I'm currently looking for a full time position as a Senior Gameplay Engineer in #Roblox development. If you have any available positions, please reach out! Serious offers only.
Yeah pathfinding is fun, but have you tried making an NPC explore its environment and place its own patrol nodes?
Its not perfect, but it was a fun experiment in making a more flexible AI.
#RobloxDev
This was probably one of my favorite (and easiest) visual abilities from PPT:S- It used raycasts to find surfaces and points, creating a few webbed triangles as a result. #RobloxDev
Touching the triangles of course notified the monster.
A fun little in-world dialog popup. #RobloxDev
Text size is always a pain, though, when it comes to consistency. What are some effective solutions that you all know of?
Note: I tried TextService:GetTextSize() but it hasn't been reliable. I might give it another go to be sure
Boxy Boo and friends are playable in our new #Roblox Experience- Poppy Playtime Survive! New map, new skins, quality of life improvements... Hop into the #PoppyPlaytimeForever Discord to learn more!
Poppy Playtime Survive: https://t.co/gqkFDhMLgX
Discord: https://t.co/o5un6Mv1lM
@RFluff48 I used Terrain:FillBall() to start with a baseline, then used x,y,z coordinates to generate a noise value, and simply overwrote the terrain with that new value using WriteVoxels.
In hindsight, I should've used polar coordinates, but my original method worked fine.