Ninja Ryukenden Enhanced 1.10 is out! A player asked to lose the splash screen, so it's gone. The menu got a redesign too.
Smooth parallax for Ninja Gaiden on PC Engine / TurboGrafx-16. Free patch, tested on a Duo-RX.
Footage from an emulator.
https://t.co/HXzCE46y8f
@Mike_0o7 I would need to know the sha256 signature to tell you which patch to use. There is both a headered and headerless patch which should cover all the variations I could find. You cannot patch a patched file. You can also use the online patcher: https://t.co/yn20wyU3pr.
Ninja Ryukenden Enhanced 1.10 is out! A player asked to lose the splash screen, so it's gone. The menu got a redesign too.
Smooth parallax for Ninja Gaiden on PC Engine / TurboGrafx-16. Free patch, tested on a Duo-RX.
Footage from an emulator.
https://t.co/HXzCE46y8f
Web patcher (100% client-side, requires Super System Card 3.0 / Duo RAM or Turbo EverDrive Pro or MiSTer):
https://t.co/tMQs3NPdNO
YouTube playlist:
https://t.co/MEVl5X8zdK
Weekend test build! Ys III Enhanced 0.1.0 (TurboGrafx-CD) brings 60fps 1px parallax to Redmont's main street.
It's a quick 10-min town tour—save a CD-R & try it on an Turbo EverDrive Pro or MiSTer! Love your impressions.
Next in 0.2.0: Tigre Mine (2 bosses + Roy's Pendant)
How it works: AI agents drove an emulator, found the inputs for every screen and boss, and saved them as one input movie. 2h12m, ~475k frames. On replay it matches the game's RAM bit-for-bit at 46 checkpoints. Next: the patched game takes the same test. Village demo coming soon!
Full Ys III TG16 longplay, played by AI agents: power-on to credits, no cheats, no cuts.
Made in 31 hrs: ~50-100 emulator-hrs, up to 7 emulators at once.
Why: our smooth-parallax patch must replay the whole game frame for frame and match this run.
https://t.co/rMszB1AhOf
@awnaveed11 Hi @awnaveed11! Yes. I have tested it on a standard TurboGrafx-16 and standard PCE Duo-RX using a Turbo everdrive. No special requirements. Just load it up and enjoy!
@galgomite Hi @galgomite! I will look into it the next time I work on the project. I am shifting gears and working on fixing the parallax background in Ys III. It is a big project, but as a start, I will have a patch for Redmont soon everyone can test!
Ys III TurboGrafx-CD smooth parallax, Milestone 2: second proof of concept, Redmont. Clouds hold still, the back wall glides, townspeople stop hopping. Original vs fixed, then a real TG16 with a Turbo EverDrive Pro. #YsIII
https://t.co/lfYnsNUoyb
https://t.co/xtLiMOEz88
@Paranoia_Dragon@SgtHarvey@yoshinokentarou@ray_castello NG was relatively easy because my automated tests would detect left over fragments in VRAM like corruptions in the cut scenes. Ys III is big and might require extra human testing to find all the bugs.
@turboxray Possible. I am working on a NES to Sega Master System Ninja Gaiden conversion. I want TG16 colors on the SMS version. It is looking more and more like a custom editor would make it a lot easier. If I make an editor it should work for the NES or PCE ROM.
Ninja Ryukenden Enhanced (v1.09) is OUT for PC Engine / TG-16!
- Smooth parallax on 11 stages
- 100% timing parity
- In-game Level Select & No Damage
- English by default
Stage comparisons:
https://t.co/WHSHTRO1D8
Patch: https://t.co/gVlnn74xPB
#PCEngine