Working on a small lil' game project because I was going insane with my main thingy, and I'm absolutely having a blast, and it's making me kind of excited to go back to my main project too!
Weirdly positive experience from what I thought was a terrible idea!
anytime i watch videos like this, where people are showing and describing unimaginable trauma in ENGLISH, im reminded that these videos are being made for privileged people in the west. quite literally begging us to listen in our first language
The post-processing is a little intense, and there is definitely a charm to the scene without it, I've used heavy post-processing elsewhere in the game, and I'll probably tone it back as time goes on, but for now I think it's helping me keep the vision of the scene in mind.
I've recently been learning I have absolutely no idea what I'm doing with environment design, but I'm trying my best!
The grass sprites were stolen for my last semi-dropped project lmao, along with like, the entire forest vibe.
A big problem for me was I was trying to work with models first, and that's just not how I function. Making the post-processing volume and lighting settings first helps me kinda realize the vibe I wanted the forest to have and made construction my boring flat test scene easier.
tl;dr - Not switching engines for my current project as it's a bit too deep in Unity, but switching for future projects, probably to Godot.
Glad the worst of the changes were fixed, don't have a ton of trust in the company, but enough to squeeze out any WIP games.