I'm creating a free Level Design Course for Beginners, check it out on my Youtube Channel now! :)
https://t.co/y1NNVmycrg
Starting to learn #leveldesign can be difficult. I'll try to make it easier!
For #leveldesigners that want to build fully playable adventure game style levels in #unrealengine:
⏯️Check out my new #leveldesign video tutorial on the Adventure Game Locomotion System by Jakub W.
(yay, I'm back ❤️)
https://t.co/EA8cGRWYMO
New video!
More and more #leveldesigners use the Adventure Game Locomotion System by Jakub W.
I investigated the project to see what it has to offer.
What do you think about AGLS?
https://t.co/KBAuxS0jWQ
#gameindustry#videogames#leveldesign
Let's talk Level Design!
On Wednesday 26th of March, 19:00-20:00 CET, I'll be giving a live Q&A about Level Design, organized by PlayHire
Feel free to hop in and give it a listen or even ask me some questions! :)
__You can hit RSVP below__
https://t.co/nO8o8ZJz73
Take a look at my new #leveldesign#blockout (gameplay footage) in the style of #control by @remedygames
Not wanting to make just a static blockout I may have gone a tad overboard with scripting all the gameplay mechanics 😅
Let me know what you think! ❤️
😊Thank you so much @ubisoft Anecy sending me this wonderful #starwars#Outlaws release package, despite me having to leave just before launch.
And thanks to everyone I had a chance to work with and get to know over the past few years. I miss you all ❤️
Episode 9/10 of my Level Design Beginner Course is about to go live!
We're talking about testing & feedback, are packaging a build of our game/level and setting up a quick survey to gather important feedback to improve our level.
#leveldesign#gamedev
https://t.co/QdNDIGC07o
New video! Let's add some visual intention to our blockouts with placeholder art in episode 8/10 of my beginner course in video game level design :) https://t.co/HG270EUVvx
#leveldesign#gamedev#gameindustry
Join us on the new TimDoesLevelDesign Discord! https://t.co/lchKrXAyJ4 Would you like to chat about level design, get some feedback on WiP blockouts and prototypes, or could use some help with my Beginner Course Level Design?
Check out episode 7 in my beginner course #leveldesign; In this episode of my #gamedev series, we take a look at design methods, iterating on our blockout, and how we can come up with fun ideas <3
https://t.co/EO1WktquIC
Hi (aspiring) Level Designers! In my new Level Design lesson, we're looking at level blockouts! We'll discuss what their function is and how to get started with them and getting over the initial blank canvas problem!
https://t.co/cT2vJLQT7q
#gamedev#leveldesign#blockout
Going live now with #5 of my beginner course in #leveldesign
For this one, we're looking at design docs and starting to design our first level!
https://t.co/qMBPwvAkDz
I just uploaded lesson #4 of my free #leveldesign beginner course. You can check it out now!
This time we'll be taking a look at Level Design Ingredients! (A.ka. Entities, Interactive Elements, Gameplay Objects, etc.)
https://t.co/MS4tqXcdQy
#gamedev
Fellow level designers. What would you call interactive ingredients within your levels? E.g., openable doors, launch pads, grapplehook attachment spots, buttons, pushable blocks for puzzles etc.
At Ubi we call them 'level design ingredients'. Do you have another name for them?