🎤 It’s Saturday! This week’s interview is with Vancouver-based Tim Rolls @TimRolls_. Tim shares with us his approach to genart and breaks down his workflow on an audio visual piece featuring a curl noise shade with… https://t.co/vlrenSnaB3
157 - Continue
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Implemented continuous motion based on controller and headset input. Turn based on where you look, and use the thumbstick to navigate virtual space. Also a bit of physics to have the player fall… https://t.co/2Pex72HXlG
158 - Armed
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Having fun with some interactive virtual objects. Some strange interactions between the movement system and the grabbing system (held objects vibrate while moving), but in general it works well. Scene… https://t.co/lMPvXEFdQ3
Building character.
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ASCII glitch based on a customizable character set. Sorted in 3D space based on color values. Realtime in @touchdesigner . This one owes a lot to @wuestenarchitekten for his ASCII instancing work on the derivative forums. Also pulli… https://t.co/1tbLtqSaNR
Our eyes aren't just cameras. They're also projectors.
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Very basic raymarching shader I built in @vantaslog's workshop at the @touchdesigner summit today. My first shader from scratch. 🤘
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Here's to moving past the irrational fears that keep us fro… https://t.co/GpYjGmE5Tt
If trees could paint, would they do self portraits?
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Optical Flow + Pixel displacement + feedback. .
When I stumbled on something that started to resemble the mighty @quayola 's "Pleasant Places" I had to keep pushing it. . .
#touchdesigner#realtime… https://t.co/REVFn3hF1M