@farmingseasonio@nuhbatuhann
(Battle Mode) In Farming Season, there's not only a relaxing farm gameplay, but also a thrilling battle mode. The battles aren't simple auto-battles, but a survival-focused, skill-based wave defense game. Your farmer must defend against waves of monsters to protect their home.
* **Core Rules:** Each entry into the arena consumes 5 energy points (equivalent to one life).
* Health doesn't regenerate during combat, so you must rely on dodging to survive.
* Enemies become stronger with each wave, creating a strong sense of pressure in the late game.
* Enemies have a fixed pattern, and each monster carries a unique item. Killing enemies quickly doesn't increase the number of enemies, so the focus is on surviving as long as possible and covering as much ground as possible, not mindless grinding.
* Items are tracked separately from daily farming income. Skilled players can fill their daily battle limit in approximately 1 hour.Controls: Use WASD/arrow keys or mouse-left click to move/attack. Auto-attack when near enemies. Spacebar for dodging. E key activates "Blade Storm" skill (area of effect). Esc pauses the game. Dodging is a key skill, as it determines how many waves you can survive.
Enemies and Bosses: Enemies are unlocked in waves:
* Green Slime (Wave 1): Upon death, it splits into smaller slimes.
* Bats (Wave 2): Fast movement and tricky flight patterns.
* Goblin Warriors (Wave 3): Requires strategic positioning when wielding a sword.
* Blue Slime, Goblin Archers, Goblin Explosives, Skeleton Knights, Ghosts, Mages, and other enemies appear later.
A boss appears every 5 waves:
* Wave 5, 15, 25... – Minotaur: A red circle appears on the ground; you must quickly jump to avoid being hit.If the distance is too great, the Rat King will charge. Therefore, maintaining a good distance is crucial. 10th, 20th, 30th wave... – Rat King: Will fire mortar shells and summon a group of fast, small rats. Strengthen each wave by selecting one of three random buffs (active throughout the match, no healing). Common buffs include: Weapon damage, attack speed, movement speed, attack range, critical hit chance, range of defensive abilities. Storm skill recharge/larger range, dodge cooldown reduction. Personal recommendation: Prioritize speed, attack range, and attack/movement speed. Daily special conditions: Each day (UTC), there will be a global combat condition that applies to all players, such as: Archer invasion, slime explosion, Blood Moon (nighttime elite monster), Misty Dawn, Powder Keg (lots of explosives and more painful), Storm (dodge cooldown reduced). Clan collaboration: One of the weekly clan tasks is to achieve a certain number of boss victories, so winning in the arena not only benefits the individual but also contributes to the clan's overall score and weekly competition rewards.
@farmingseasonio@nuhbatuhann
(Battle Mode) In Farming Season, there's not only a relaxing farm gameplay, but also a thrilling battle mode. The battles aren't simple auto-battles, but a survival-focused, skill-based wave defense game. Your farmer must defend against waves of monsters to protect their home.
* **Core Rules:** Each entry into the arena consumes 5 energy points (equivalent to one life).
* Health doesn't regenerate during combat, so you must rely on dodging to survive.
* Enemies become stronger with each wave, creating a strong sense of pressure in the late game.
* Enemies have a fixed pattern, and each monster carries a unique item. Killing enemies quickly doesn't increase the number of enemies, so the focus is on surviving as long as possible and covering as much ground as possible, not mindless grinding.
* Items are tracked separately from daily farming income. Skilled players can fill their daily battle limit in approximately 1 hour.Controls: Use WASD/arrow keys or mouse-left click to move/attack. Auto-attack when near enemies. Spacebar for dodging. E key activates "Blade Storm" skill (area of effect). Esc pauses the game. Dodging is a key skill, as it determines how many waves you can survive.
Enemies and Bosses: Enemies are unlocked in waves:
* Green Slime (Wave 1): Upon death, it splits into smaller slimes.
* Bats (Wave 2): Fast movement and tricky flight patterns.
* Goblin Warriors (Wave 3): Requires strategic positioning when wielding a sword.
* Blue Slime, Goblin Archers, Goblin Explosives, Skeleton Knights, Ghosts, Mages, and other enemies appear later.
A boss appears every 5 waves:
* Wave 5, 15, 25... – Minotaur: A red circle appears on the ground; you must quickly jump to avoid being hit.If the distance is too great, the Rat King will charge. Therefore, maintaining a good distance is crucial. 10th, 20th, 30th wave... – Rat King: Will fire mortar shells and summon a group of fast, small rats. Strengthen each wave by selecting one of three random buffs (active throughout the match, no healing). Common buffs include: Weapon damage, attack speed, movement speed, attack range, critical hit chance, range of defensive abilities. Storm skill recharge/larger range, dodge cooldown reduction. Personal recommendation: Prioritize speed, attack range, and attack/movement speed. Daily special conditions: Each day (UTC), there will be a global combat condition that applies to all players, such as: Archer invasion, slime explosion, Blood Moon (nighttime elite monster), Misty Dawn, Powder Keg (lots of explosives and more painful), Storm (dodge cooldown reduced). Clan collaboration: One of the weekly clan tasks is to achieve a certain number of boss victories, so winning in the arena not only benefits the individual but also contributes to the clan's overall score and weekly competition rewards.