That makes sense! Actually, I was wondering about your modeling workflow in Blender. Do you usually start with basic shapes and build the character from there, or do you model directly using polygons or vertices, especially when it comes to the head? I’d love to know how you approach it.
"Take your shot🍑" Ft. Claire & Jill❤️💙
Also, thanks a lot for 10k followers guys!! honest thruth I'm a little overwhelmed😁 I really can't believe I made it this far and that I met so many great people along the way. Thank you so much!!
#ResidentEvil#Claire#Jill#R34#3dart