@KillerFutCoins My only negative atm is bruiser. Is too op. And defenders can catch up to players ever when have 2 3 yards on them, and speed boost back
I just want to address the elephant in the room with this post from Jamey.
He says,
"those that used third party tools could generate fodder and make squad progress in a way that was unbalanced compared to those that didn’t use those tools."
What about people that spent money in the store to generate fodder and make squad progress in a way that was unbalanced compared to those that didn't spend money in the store?
He says,
"To help protect against this creating a significant unfair advantage, we tuned down the overall experience (e.g. the upgrades on SBC player items or the repeatability of upgrade SBCs)."
You know what I'll say again already. If not creating a significant unfair advantage is so important then why are there SO. MANY. Store packs? You're saying in not too many words that so long as EA profit from an unfair advantage you're OK with it, but if EA don't profit from an unfair advantage then you'll take immediate action that whilst my balance the scales "fairly" for people using the tools on the web app - completely derails people who aren't using those tools AND aren't spending money - and I have a feeling that pool of people is significantly larger.
He says,
"Our end state goal is that all players operate on an even playing field."
But how can this be true, when you provide so many store packs so regularly?
I don't want to turn things into a war of words because the community really appreciates the transparancy we're getting right now - and I also appreciate that Jamey said;
"Obviously, this is far from ideal. SBCs are a fundamental way players upgrade their squad and recycle unwanted content, so we need to find a solution."
So this is clearly something they know and understand is a problem that needs fixing - but in what world can anything in the game ever be fair and balanced when it offers so much in the store?
@FUT_Economist Also need pink slips or something where i can send my untradable dupe pkayers to my friends if I dojt want it. Why cant we help friends out? Why cant we send even if its just 1 card per month?? Means I can help others out as you say its about the community
@FUT_Economist But at the same time it means you get more rewards for your time. If people cant play or cant make higher ranks thats life, you should be rewarded more for the amount of time you do play. And get better rewards per month.
@FUT_Economist I dojt understand how tou cant see this is end game. You dont hold back on the packs because it makes you money, but anything we find fun you want to limit and stop. The collection book is by far the best thing begore the new fc, always will be.
🚨 FC27 EARLY GAMEPLAY REVIEW 📌📍
‼️Keep in mind this is a testing phase pre-beta and things change until the final release
✅ Defending - The biggest change. It is hard & manual
1. Spamming bruiser is no longer an option. If you do this your player will slow down. Bruiser is still good if you time it correctly but if you miss the timing you get punished.
2. Interceptions - It is a huge difference between a player that you control and a player that is controlled by AI
If you control the player and you read the pass you get the ball. If you don't control the player the chances you get the ball are slim. It has to be a very misplaced pass for AI to take it.
Interception Playstyle is noticeable but if you read the pass correctly you don't need it. You can notice the difference in situations where you are a little off the passing lane but you still have to control the player in order to get the ball
3. Tackling - The AI doesn't perform tackles. The AI get the ball only if your opponent run into the defender. You have to manual select the player and tackle the ball.
I think Anticipate could become more important than Bruiser
4. Jockey - Manual jockey is way faster. You can keep up with the so called fidget spin
5. 2nd man press - Near the box it is nerfed. You can't just rely on it if you want to get the ball.
✅ Passing - Same us FC26 but it is much harder to perform the through balls because they are more manual.
✅ Dribbling - Same as FC26 + The New Off-Balace Dribbling
Firstly you need 85 dribbling in order to get the max benefit of this new feature. There are moments in the game where your opponent push you or missplace a tackle and your player fall a little than he continue the dribbling. It looked a little OP
✅ Shooting - I didn't notice any big difference to FC26
✅ AI Attacking - Much better than FC26
1. The AI attacking makes more runs
2. The new Triggered Curved Runs are crazy OP ‼️
After you trigger them your player transforms into Prime Ronaldo/Messi and find the perfect run into the opponent defence. These runs are the most OP runs I ever seen in a video game. Defending these runs will be extremly hard.
@toofargone22 Im fed up of ai defenders in this game. Rely on them to win and contain whilst using your cm to run rings around an empty space. Learn to time your tackles, and intercept and stop relying on the game to ro it for you
@FUTBIN Had ai defending really gone? There needs to be a balance between points and grind, not everyone has the money to buy points, need more control on formations and tactics,
Thank you to everyone who genuinely supports Streamer University we put so much work into this and can’t wait to have Streamer University take place next year in EUROPE🇪🇺❤️
Hello @FUT_Economist quick question. As it's July, is there any reason why you refuse to give us fun repeatable SBC's to grind yet we can get these picks anytime unlimited in the store?
Some of us would still like to play your game, so some decent content would be great.