Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke.
The example has less than 1k lines of code including HTML.
#threejs#tsl#webgpu
I build most of my projects with #threejs and got tired of rewriting and tweaking lighting setups every time.
So I built a dynamic lighting generator with live preview, gizmos, and exportable code snippets.
👇 https://t.co/4rcRvZ5bT8
1/4
It includes every light available in Three.js with adjustable parameters and real-time rendering.
You can move lights directly in the scene using gizmos and instantly see the result.
2/4
Pro tip 💫
Ask your AI to use the Chrome DevTools MCP to profile a few frames of your game/app.
Then ask it to look for potential performance optimizations.
@MKgamecomposer A very humble one, more like an immersive experience than a real game as one might expect it 😅
But it will be available freely and directly in the browser.
The vibe is contemplative, melancholic and poetic
Fresh new skin for my main character 🦊
New model, better shader settings, better particles motion, now I'm pretty satisfied with the result 🤌
Other improvements still in progress 🤫
#gamedev#creativecoding#webgl#threejs#webdev#javascript
🏛️ INFINITE MUSEUM 🏛️
Inspired by @highpfloat 's infinite 3D grid, I wanted to mix it with some of the Cleveland museum of art open-access data 🖼️
Each refresh loads a new chunk
Go to museum without leaving your home ✨
#art#culture#webdev#creativecoding#webgl#threejs
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out 🙃
https://t.co/i3gfU2OIWf
If you wander a little too far, this big guy will show up to bring you back closer to your quest 🦌
He's a bit sticky but he's nice 😁
#threejs#gamedev#gamedesign