@Menitor_@Andrewsspace_@Igneotv No lo es, tienen enfoques diferentes, el de botw/totk tienen sistemas reactivos a físicas de elementos, en totk se enfoco al uso de FSR (no de dlss), su foco artístico no es la proyección de luz, ni RT, es cel shading. Para un juego que se desarrolló en poco tiempo, debe ser UE4
@PointStationGod@Draco__Alfa Matemáticas básicas salieron del chat, bastante promedio para un fan de gta y encima de PlayStation. Capaz que es de los que cree que el formato físico está obsoleto Xd
@BogZanner82348 @DarthKafka@Nintendo Un random que habla de dlss 5 en Twitter y el pc debe tener un HD graphics o una gtx 1050 siendo bastante generoso xd
@Andrewsspace_@Igneotv No, el de botw no es, probablemente sea unreal engine 4, que tienen demasiada experiencia con ese motor y Nintendo es el único que ha hecho funcionar bien ese motor
@TheDuskbloods 5- Regional pricing must be competitive for places like Chile. Digital should be 40 to 50 USD, and physical 60 to 70 USD. Add Free Weekends or game sharing to help us invite friends. If this succeeds, please consider adding a fully offline traditional story campaign later on.
@TheDuskbloods 1- The four day closed beta for Duskbloods showed a solid foundation. FromSoftware must commit to weekly content updates to ensure survival. We cannot repeat the Nightreign content drought. The game also needs dynamic map changes and shifting conditions to keep the loop fresh.
@TheDuskbloods 4- As a Switch 2 exclusive, Quality and Performance modes are mandatory for stable handheld play. A Day One physical release is also non negotiable. Owning the physical cartridge is vital.
@TheDuskbloods 3- FromSoftware must respect the skill ceiling. When the community finds mechanics to scale the difficulty, like playing in the storm in Nightreign, do not nerf them. Respond to competitiveness by raising the scale of the game itself instead of holding player creativity back.
@TheDuskbloods 2- Combat requires more depth. Every character needs at least three weapon variants for melee and ranged. There must be a parry mechanic to punish ranged spam. Additionally, the game needs more soundtrack variety and visual accessibility options to separate players from summons.
@Sopa_Art@Wurzagh Hoy las consolas están transformándose en casuales, porque competitivo está pc y la mayoría está en teléfono por una diferencia abismal. Así que simplemente no te alcanzo para poder jugar el juego xd
@fromsoftware_sp Well, in a few hours I have to conduct job interviews. I feel bad for the person who gets the first slot with me, because they're going to have a rough time with my bad mood from getting up 5 hours before my shift just for the servers to be down lol.