Here’s a YouTuber and his community discussing why @Asmongold and his audience supposedly don’t belong.
What gives them that confidence?
Blizzard has rules against harassment, slurs and abusive behavior. Somehow, a portion of the community has taken those rules as validation of its entire worldview.
“Don’t use slurs” quietly becomes “our social norms are correct.”
Then that becomes “we decide which communities belong here.”
Moderation policy becomes moral authority. Corporate rules become proof that their side is the “normal” one.
Meanwhile WoW has millions of players with different politics, humor, backgrounds and standards.
Who made these people the arbiters of what the Warcraft community is allowed to be?
I don't envy Blizzard's choices.
Ride it out: guy eventually leaves but bad optics for tolerating the behavior
Ban the guy: he makes himself a martyr and gets bigger, which could embolden who knows what behavior
Shadowbanning them to their own layer: combo of 1 and 2
@thesyrupyfey@Asmongold You’re irrelevant,” he says in his second reply in 24 minutes under my post.
Brother, I’m apparently the most important thing that happened to you tonight.
Something is shifting in gaming, and @Asmongold is probably the biggest person giving it a megaphone.
For years, traditional gamers were told the culture had moved on. Shut up, adapt, stop complaining. Every criticism of censorship, forced “safe spaces,” corporate politics or sanitized game design was treated like some moral defect.
But safe spaces follow the money too.
Retail WoW didn’t drift in this direction in a vacuum. Activision Blizzard literally incorporated DEI/ESG priorities into corporate governance and investor-facing reporting. That doesn’t mean investors designed your quests. It means the incentives behind the cultural shift were institutional and financial, not some spontaneous evolution of “what gamers wanted.”
And now the market is answering.
If modern Retail represented everything WoW players wanted, Blizzard wouldn’t be pouring resources into WoW: Forever, rebuilding the old world around slower progression, danger, community and actual MMO friction.
The Forever beta pulled numbers so insane that Josh Greenfield called them the craziest he’d seen in 17 years at Blizzard.
Meanwhile Retail increasingly caters to a completely different type of player: mounts, pets, transmog, toys, collections, monthly cosmetic rewards. Blizzard openly built entire systems around that loop. Nothing wrong with liking it, but pretending that audience represents the traditional hardcore MMO player is ridiculous.
That’s why there’s so much resentment toward Retail players right now.
To a lot of old-school players, they don’t just represent another version of WoW. They represent the culture that replaced theirs, then spent years telling them they were the problem for wanting it back.
Now Blizzard is building for that audience again.
And suddenly the supposedly outdated gamers are showing up in numbers Blizzard itself wasn’t prepared for.
Funny how quickly “the culture changed” becomes “follow the audience” when the money starts moving.
typical expired woman in the gaming industry
>blew up in 2019 for sending nudes in exchange for carries/loot
>handed a “bug testing” job by an orbiting simp
>finds “gay” and “retard” to be in bad taste but NOT mocking the assassination of charlie kirk
You’re demonstrating the exact toxicity you claim needs to be removed.
You don’t want a better community. You want a community where your side gets a free pass to be toxic.
And if players think the game is getting worse, the backlash, mockery and arguments aren’t going anywhere.
@LestatsBottom@soulsobreezy “Positive environment” doesn’t mean “ban everyone I don’t like.”
If Asmongold broke a rule, punish the rule break. If not, this is just gatekeeping dressed up as moderation.