Here's a comparison of the different stylized versions of Kirby. The goal was to take the existing texture of Kirby and procedurally seperate each part as its own RGB mask.The right matches Star Allies OP #b3d#blender#bnpr#Blendernpr#星のカービィスターアライズ#3DCG#カービィ
New Tutorial: How to PROPERLY import models and textures maps from Blender into Unity 3D. #b3d#unity3d
Similar method to the last tutorial of the same thing, but into Unreal Engine 5
Check it out: https://t.co/a3Qg6ieQLf
@micahcosm I cannot stack vertical because my primary monitor sits on an adjustable platform (separate from the L-shaped desk) that goes up and down since I hate sitting for long periods of time. My second monitor is on the desk itself.
@micahcosm the double monitor stacked set up people had was always interesting to me. I'd like to try this out sometime when I get a bigger space. Also helps with posture too
A NOTE FOR ANYONE WHO READS THIS:
After shortly returning, I will be delaying more tutorials due to a new game project being worked on since March. After being planned with me and another artist, I am now the only person working on the game. I hope to produce a prototype soon.
@micahcosm Maybe we can talk about it sometime in a Discord call to see if it’s something you’re willing or able to do. But if not, it’s not a problem on my end.
Moving back? Just for the summer or fully for now?
@micahcosm it was more so a project that was planned with me and Risaiah/RI (from Trashed Garages server). Unfortunately, he stopped responding to me ever since he was mistaken for me not being able to decide what game engine to use. He no longer responds now, and stopped contributing.
@soundaholism Atlus has slowly been experimenting with “unique stylized” UI ever since Persona 4. With Persona 5 being the first complete masterpiece that isn’t an experiment.
@micahcosm I wish I had a second person on the project because this will take me a long time to make even the first map. But it’s definitely possible still.
@micahcosm yes actually. I’ve never been a fan of coding since AP Computer Science in HS, but now I’ve gotten used to and have learned much about the logic and language of Unity’s C#.
I’ve made more progress than I thought. So much so, I’ve decided to follow through with the project.