Programming ladders is absurdly hard.
Kesh can now climb, open doors and smash clay pots in Ashenmoor, with a first pass of sound effects. I thought the ladder would be the easy part. It took longer than everything else in this clip 😅
#b3d#GodotEngine#IndieDev
#AutoRemesher 1.0 came out and I couldn't resist vibe-coding a tiny Blender bridge for it.
Nothing fancy, but it lets me send the selected mesh to AutoRemesher and bring the result back into Blender.
In May, we integrated 11 new models spanning image, 3D, audio, video, and multimodal.
The highlights:
→ Krea 2 — style-first image generation, live as a Partner Node on day one. Competes on how the frame looks, not just what's in it
→ VOID (Netflix) — removes objects and everything they caused: shadows, reflections, physical interactions. Apache 2.0, natively supported
→ Tripo 3.1 + TripoSplat — one image to a full 3D Gaussian asset, end to end
Also live in May: Gemma 4, HidDream-O1-Image, Stable Audio 3, BiRefNet, MoGe, Claude, OpenRouter, Luma UNI-1
Learn more with our blog 👇
AI4AnimationPy 1-Click Launcher --- Every frame is generated, not authored.
An animation engine that uses AI to GENERATE every next pose in realtime, instead of human animators having to build frames manually. And it's FAST.
Wrote a UI that runs on ALL machines, 1click launch.
You can create split-stack videos like this in one click with the link below.👇
In the simple version, all you have to do is upload an image and it handles everything for you.
But if you want more control, you can jump into graph mode and tweak each parameter to get more detailed, custom results.
For the facial animations in my game, I use a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:
🚨 800 FREE CREDITS — 24 HOURS ONLY
We just launched LTX-2.3, our most powerful video model yet. High-res. Fast. Cinematic. Native lip-sync.
Follow + Retweet this post to get 800 credits sent to your DMs.
"Je pense que l'humanité n'est pas nécessairement la favorite de la nature, que l'humanité peut très bien disparaître, que nous ne sommes pas une espèce sacrée, qu'il y a eu 10 millions d'espèces animales jusqu'ici, que neuf millions ont été éliminées... On n'est
pas l'espèce élue, comme on l'a cru pendant longtemps ; la nature peut très bien se passer de nous. Et elle ne nous éliminera pas ; c'est
nous qui pourrions nous éliminer. Et si nous nous éliminons, la nature ne fera pas particulicrement un deuil, mais elle continuera à développer d'autres espèces, en espérant que ces espèces seront plus en mesure de se préserver et de ne pas se détruire."
Hubert Reeves, Conteur d'étoiles
Hunyuan 3D 3.0 is now available in ComfyUI via Partner Nodes!
We are bringing more models & tools into ComfyUI, starting with state-of-the-art asset generation from text, images, or sketches.
Coming soon in ComfyUI:
- texture editing
- semantic UV unwrapping
- intelligent 3D part decomposition
The goal isn’t to replace 3D artists.
It’s to remove the non-creative friction so real creative moments can happen faster.