the clothing parts for both zone and kz weren't being split off for mos in the now-gone vco refit mods so i wouldn't expect them to be even if they get resurrected, although that would be way cool. having them work with vco 3.0 sliders is enough, imo. now who will do the work is the question. not really worried about it, tbh
@CaptCPU42@StarfieldGame she was saying zone's stuff would be easier to do than the kz stuff (would have to be basically a scratch build with his). that said, most vanilla stuff works with her body sliders. did notice clipping on andreja's base outfit if you made her breasts too big /smirk.
@HLMoke both faulkland ship services and stroud premium edition (spe) mods have 1x1 c-class reactors. there's also another 1x1 reactor that puts out 200 power in all 3 classes (a, b and c) but i don't recall which mod it's from. i use that one in my own ship builds
you'd have to downgrade back to vco 2.4 or earlier for the Zone79 refit mod to work (at least that's what they're saying in the comments). but even then, you'd have had to have saved the archive for reinstall (on pc, not sure how xbox handles that) and those refit mods have been hidden so can't get to them anymore.
@AzViking69Gamer decided to install this one. haven't done terran armada in a while. nexus search for it also brought up this one which has more to it but don't really need all that it adds. https://t.co/NJlGjynw95
Rebelember been busy with VCO. Main mod is now 3.0 with built-in physics (no more SF Extended Skeleton required. In fact, there's conflict with it if it's installed). All the KZ and Zone79 VCO refit mods are gone/hidden (assuming those will come back at some point). There's a new MOS version. Amara Armor mod has been updated. There a new outfit mod too called Afterglow. Here's hoping the TIfa outfit (not a Remblember mod) will get updated soon. It's still available, unlike the KZ and Zone79 VCO refit mods, but still requires the SF Extended Skeleton mod which, as mentioned, conflicts with the VCO main mod. Tons to update and remove now, not only from a mod-list perspective but from the collection I've been maintaining. Ugh!