I’ve noticed the same phenomenon in the vrc booth space. With the introduction of models like Miltina. The chest size bell curve shifts as even the people who don’t use her need to adjust their models to still be considered “big” if that’s something important to them.
High School DxD illustrator Miyama-Zero pointed out something many of us have noticed: anime and smartphone game character designs have gone through serious “power creep” in the last decade.
He says even his iconic Rias Gremory now looks relatively modest compared to the extremely exaggerated proportions that have become the new normal in mobile gacha titles like Azur Lane.
This shift isn’t random. The hyper-competitive gacha market rewards designs that instantly grab attention and drive spending.
What used to be “fanservice” has quietly reset the visual standard for voluptuous characters.
@UnknownSquids I’d take it one step further and say booth pages need a comment/review section on them. The quality of the product as a whole remains a mystery prior to purchase.
This is the real source behind why people are frustrated with optimization. Creators do not bother to optimize their assets to VRC’s spec themselves and instead saddle the end user with that burden. Both avatars and clothing frequently come very poor rated out of the box.
@zinnytf IMO if you are an artist or content creator, you should think of Twitter as a showcase of your portfolio and using a bunch of reaction gifs definitely ruins that as it floods it with random stuff