@Tavvv0 I think Scorsese has earned enough respect and demonstrated enough real passion for cinema that even if money is a motivating factor, it's likely a part of him is actually convinced this is good for the art form.
Scorsese's storyboards for Taxi Driver were a big inspiration for me, a poor artist, to feel confident drawing ideas to share with our illustrators. I can't understand why so much of the older generation of artists are swayed by this crap when they already had it all figured out.
Martin Scorsese is now a partner and advisor for a generative AI startup
He says he's using AI during preproduction to help storyboard projects
โIโm interested in the intersection of technology and storytelling, and seeing how that can push the bounds of creativity to create deeper and richer experiences for audiences ... cinema is a young medium ... we have to be open to how it can evolve"
(via @nytimes)
A recent user review of our indie mystery adventure game put it this way:
"Playing this game is like a rainy Sunday evening wrapped up in a blanket watching Columbo."
If that sounds as appealing to you as it does to me, we're 25% off on Switch in the US for the next week ๐
@statesminds Going by the original definition, all VNs are ADVs, because novel games are a type of ADV game. But not all ADV games are VNs.
It's messy now, though. It's worth learning the history, but I don't really care what people call the genre as long as they're willing to try it out ๐
Sure, all of us think we're above Reddit-level pedantry. We'd never stoop to that. Then you see someone make a well-intentioned and worthwhile observation, but doing so while calling Portopia a visual novel, and your resolve is tested.
visual novels are the foundation of your favorite narrative games today, always innovating games as a whole. put some respect on the genre.
Hideo Kojima said a visual novel inspired him to work in games. Final Fantasy or JRPGS wouldnโt exist without visual novels.
@lenhishiro Imo, people's obsession over what does or doesn't count as a video game is very weird, and I think most people that try to argue against ADVs or VNs being games are coming from a place of ignorance or incuriosity. Just looking to dismiss something they think they don't like.
@GenePark tbh I thought it was cool to see you talking about it at all! It's a really interesting part of gaming history that is still relatively obscure in the west, can only be a good thing exposing more people to the basics of it.
@GenePark Just to be clear for anyone reading, I don't actually think it's a big problem to call Portopia a VN and I think being genuinely pedantic about genre is annoying, which is the joke I tried to make. But the history of ADVs and VNs is really interesting if you're curious about it.
@GenePark Hey Gene! Yeah, this was mostly just a joke for the sake of our audience, who are perhaps more invested in the nuance than most, haha. Big fan of your writing, thanks for taking the time to reply!
In the grand scheme of things, I don't think it's a huge deal that people use the term "visual novel" more broadly than it was intended. But if you want to understand the distinction better, this thread by our JP script editor Toku explains it clearly: https://t.co/gTxkGRCmbN
This is a very important point to make. Explaining the history may help with understanding.
In Japan, where the term โvisual novelsโ as a game category was born, games such as command-select adventures and Ace Attorney are rarely classified as visual novels.
If you like short games with no fail states, linear narratives, and a distinct focus on story - and like, why wouldn't you, right? - we're 25% off at The Storyteller's Festival on Steam right now, along with tons of other great games like that ๐
These devs made an ADV game that feels like something straight off the DS ๐
- Compelling mystery about a vanishing woman on a train
- Gameplay like investigations in Ace Attorney/Famicom Detective Club
- Pre-rendered 3D BGs
It's called Detective Instinct. Would you play this?