Patreon - https://t.co/NOLX9GxCm8
Monthly Newsletter - https://t.co/uKwnK6akKt
Any support is super appreciated and makes a big difference! Making a game is time consuming and expensive!
Another preview of a ship that Anne's been working on! This is one of the Helpers' ships... very VERY powerful, but probably not something you'll have to fight against...
#indiegame#indiedev#gamedev#space
Check it out! A Hyäne ship switching to and from battle mode! Seems like the player's ship wasn't quite up to snuff though...
#gamedev #indiegame#indiedev #battle
Confuror is wonderful! Everyone here is so friendly and patient with my terrible Spanish (and Fallboard’s much better Spanish XD). Chudley made a friend! (Scream in ear!)
#confuror#gamedev#indiedev#puppet#muppet
Heading to Confuror this weeked! If anyone reading this is headed there, feel free to give me a poke! This is the flyer that we'll have on con tables with some standees and snaggable business cards.
#confuror#indiedev#gamedev#indiegame
Another cool shot of the Anne's work on the Hyäne ship to show off... gonna hove some slick animations for when it enters and exits battle mode, as well!
#gamedev#indiedev#indiegame
Patreon - https://t.co/NOLX9GxCm8
Monthly Newsletter - https://t.co/uKwnK6akKt
Any support is super appreciated and makes a big difference! Making a game is time consuming and expensive!
A Hyäne ship! I absolutely love Anne's design here! To quote her, "what if a missile was a hot rod?" Most Hyäne are adults who still think they're rebellious teens... though the Helpers might have something to do with that...
#gamedev#indiedev#indiegame
Working on business cards and flyer designs to hand out at cons and gatherings... Really trying to figure out the whole networking and attention grabbing thing before things kick off in Jan! :3
#indiegame#indiedev#gamedev#marketing
Gosh, S'asu is so dramatic. And look how much simpler the Continue Text button looks now! If a disembodied voice tells you to explain mechanics of the game you inhabit, it's only polite to play along...
#gamedev#indiegame#indiedev#cosmichorror
This is the conversation node editor I use when creating dialog... I've only just barely started writing the base nodes for the Hyäne! You can see how some of the scripting works here...
#indiegame#indiedev#gamedev#dialog#script
Ain't to perspective like total vortex perspective! You Are Here! Working on making the system map a bit more useful... although will probably put a hold on that soon. It won't be used a ton in the Prologue...
#h2g2#gamedev#indiedev#indiegame
Looking to make space a little more interesting... planetary rings are generated on the fly, and it's much simpler to angle planets/customize planetary systems.
#pretty#space#gamedev#indiedev#indiegame
Fixed a visual bug with star rendering that subjected them to the pixel-crush that is applied to other objects. Due to layering and how things are rendered to the screen, this meant that I needed to make a star-mask for where planets sit.
#gamedev#indiedev#indiegame#graphics
@moveToMoonlight Also extremely helpful in instantly seeing all characters that are involved with a given mission/quest/storyline, locations that are tied to specific star systems, pulling characters based on a specific species/tag, etc. Loving it for organization!
Slowly, slowly getting all of my notes and story into an Obsidian archive... doing a lot of rewrites as I go over everything with a fine tooth comb, seeing story elements that have changed since I first wrote them...
#indiegame#indiedev#gamedev#writing#obsidian
And two more from Anne's designs! I know some of the space scenes have been a looking pretty samey, but things are gearing up for that to all look a lot more snazzy soon!
#design#conceptart#gamedev#indiedev#indiegame
Anne has taken up ship design, and these are a couple of the concepts that she's made so far! You've already been introduced to some of the folks who'll be flying these ships. I wonder who could need a water filled cabin...
#gamedev#indiedev#conceptart#indiegame