windowed full screen is literally just maximized window with window borders removed (glfw). Doesn't seem to work on Linux though, Win & mac ok #gamdev#indiedev#opengl#code
@elonmusk@Tesla yo Elon I heard you were putting games in them Tesla. You should totally put my game it has space, Starman, sentient robots, cats, Linux port, touch-screen support, and everything cool
Trap Labs v1.2 beta now live on Steam! New hats and stuff to try out. Make yourself look pretty. (enroll in beta via password: dontStormArea51)
https://t.co/Q0Nzl3DZNM
#indiegame#pcgaming#steam#gamedev#indiedev
Yo, Trap Labs mobile closed beta with v1.2 coming next week, with like, weird hats and stuff. The dead might be a bit much though. #gamedev#indiegames#androidgames#MobileGame#ios#puzzle
More here https://t.co/GLSgfLIfIE
I find exhibits are invaluable for finding unusual bugs. Spent 2 days fixing a critical bug low level networking bug discovered during @TheBitBazaar that never showed up during testing. Many thanks to staff @GammaSpaceTO for having us last week!
Make your way through the diabolical TRAP LABS in Packet13337 Inc.'s challenging - yet full of Saturday morning cartoon charm - action puzzler! Steam game codes will be on hand, so let's get evasive! #bitbazaar10#totechzines
Back from @DreamHack Dallas! Amazing weekend met lots of cool people and lots of cool people played my game 😀Thanks again so much to the DH staff for the invite and their hard work!
Putting on my cowboy hat and heading to Dallas in the morning for @DreamHack indie playground! (ok I don't have a cowboy hat but I'm really going to Dallas) #dreamhackdallas#indiegame
@TrapLabsGame thank you so much for giving me the opportunity to play your game! i had an absolute blast!! this is the most fun ive had with a game in such a long time. :)